Ekko Nerf/Buff on the PBE is contradictory to what Riot just said they wanted to avoid
So, I'm not even going to touch how overloaded his kit is in this post, I just want to understand why Gypsylord posted this the other day about them giving Ekko a 100 mana cost on his ult instead of having it be 0 cost when he is getting mana buffs on the PBE.
"So first of all, giving his ult a mana cost is not likely to solve any of the frustration problems it might have. In the vast majority of fights it's going to be used the same way, under the same contexts. If the spell needs a downside (not saying it does) giving it a mana cost isn't going to solve that. That said, from a design standpoint I do agree that there is something to the idea of "he's been spamming spells and is out of mana, now is my chance to strike." His ult not having a cost directly avoids the minor gameplay idea of "characters are weak when they're OOM." My bad on that one. We'll be fixing it for 5.12 by upping the cost to 100 (from 0). There were localization things that prevented it getting in for 5.11. As a side note, adding higher mana costs across Ekko's kit (we're also upping W cost to 50 from 30 in 5.11) helps mitigate burst in an indirect manner. Higher costs means he has a harder time farming and may want to invest in more mana/regen itemization. More gold spent on mana + less gold overall = lower AP totals at X point in the game."
Cool right? Finally some sort of nerf to Ekko. However on the PBE, Ekko currently has a buff on the PBE that is
"Base Mana increased to 300 from 280, Mana per level increased to 50 from 40"
So, basically, by level 8, his mana costs on the ult will now be negligible. I know that it doesnt mean that he will have the mana in reserve, but his mana pool will be larger than it previously was by level 9. So basically, for all the talk that he needs to have some sort of mana issues, they are essentially helping remove those mana issues. What gives Riot, especially, what gives Gypsylord?