Warwick needs his nerfs reverted

King Odin··11 votes·645 views

Please revert all or some of the changes, he is ridiculously weak currently. V4.21: Hunters Call: Duration reduced to 6 seconds from 10 seconds.

Infinite Duress: Damage reduced to 150 / 250 / 350 (+200% bonus AD) from 250 / 325 / 420 (+200% bonus AD). V4.20: Infinite Duress: Cooldown increased to 110 / 90 / 70 seconds from 90 / 80 / 70.

7 Comments

The Yetii Rider2 votes

Warwick is a CC bot with high sustain in a very unforgiving jungle. His attraction is his reliability, not his power. Play him as a tank instead of an on-hit and he becomes much better.

King Odin2 votes

He is useless as a jungler period. He provides little to no team benefits compared to Amumu, Sejuani, Gragas, Shyv and many more. He just cant compare currently.

The Yetii Rider1 votes

[{quoted}](name=King Odarth,realm=NA,application-id=3ErqAdtq,discussion-id=O9syyqZd,comment-id=00000000,timestamp=2015-05-16T07:16:11.192+0000)

He is useless as a jungler period. He provides little to no team benefits compared to Amumu, Sejuani, Gragas, Shyv and many more. He just cant compare currently.

Little to no team benefits? Pros have stated repeatedly that Hunter's Call is the single most valuable ability on any champion in the League. Giving your entire team 40% attack speed, and giving yourself 80% attack speed, combined with second drag makes pushing and taking towers much much easier. Sejuani, Amumu, and Gragas can't take objectives that fast, and Shyv can only do it if you build her AS instead of tank.

Nucleophilic atk1 votes

^This. Also, once you hit 6, it is pretty much free kills lol.

banthor112 votes

As someone who still plays Warwick, I can say that the cooldown on Infinite Duress doesn't bother me too much. The damage reduction is a bit too much of a nerf for a champion who's ability to gank is heavily dependent on the moment he hits Level 6. So one or the other, not both.

As for Hunters Call... its annoying. If the duration slowly scaled up or the duration was put up a flat 8 seconds it would be a fair compromise. Warwick was simply hit overwhelmingly hard due to poor initial tuning of the jungle items. It's probably fair to give him some power back now that a lot of the jungle item issues that concerned him are gone.

MLDzXnRRR2 votes

They nerfed him, also nerfed Devourer and Red smite. WTF. They basically deleted WW!

qetzel1 votes

http://champion.gg/champion/Warwick/Jungle

From a purely statistical point of view, Warwick is fine. What needs to happen, I think, is a small rework to let that strength be shown more easily. Think about it. He has an ultimate which is a big moment of strength, as it should be, but what else? Aura's typically don't go noticed and the attack speed, while strong, feels pathetic. His MS boost is alright but it is hard to use it trategically (beyond early ganks) to feel as though you've done anything. The Q, again, doesn't feel great to use.

That is my analysis anyway. Numbers wise, Warwick is fine. What about Warwick's kit lets you feel strong? What would you sacrifice in order to get a new mechanic, or how would you change his existing ones to make him feel better?

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