Can we have 4 choices for each tier in the Masteries instead of 2-3?

Warden Karma··30 votes·1,402 views

Hey,^^

http://vignette2.wikia.nocookie.net/leagueoflegends/images/2/26/Runic_Affinity_mastery_s3.png

Currently Masteries feel a bit... blank and less individual than before. A reason for this is that the number of availble Masteries were greatly reduced, therefore reducing also the choices. I think adding 1-2 Masteries each Tier would make it feel a lot better than now :)

They can be even taken from previously Seasons, for example these:

http://vignette1.wikia.nocookie.net/leagueoflegends/images/f/f4/Archmage_mastery_s4.png Archmage

How ever this is not a "bring back some old Mastries" suggestion, something new would be really nice too.

Example (warning: those are bad and just here for the sake of examples):

Oracle - Each active Wards grants you 1 extra Gold per 5 Seconds (Cunning Tier 4). Eyes of the Hill - The Sightrange of your Wards is increased by 15% (Cunning Tier 2). Lying in the wait - when out of Comabt for 5 Seconds, your next 4 Abilities deal 3% more Damage (Ferocity Tier 4).

So what do you think? Could we need some more Masteries? ^^

11 Comments

DoFr24 votes

i honestly want my Arcane blade back.

Basic attacks deal 5% of your ability power as bonus on-hit magic damage.

Prospector Pete2 votes

That mastery was awesome!

Rendarkan2 votes

You only need one in the League of Thunderlords

It Is I Emoto2 votes

More masteries would be awesome, because in some cases all masteries aviable does kinda not help at all. Runic Affinity, Secret Stash, Assassin

Example, you're playing a champ who's better in teamfights than dueling anyone alone, who's not mana depending and does not need buffs at all, these three choices do not help at all wich is kinda sad. I just hope riot got something in mind for other masteries.

Terchio1 votes

That feels like the support tree. There are non-support items, but with Secret Stash, Bandit, and Windspeaker's Blessing there, alongside most of the Mana Regen and mobility, plus the only CDR mastery... If it weren't for Thunderlord's Decree, it'd feel like the Utility Tree from past seasons.

Birefringence2 votes

Riot said they would eventually fill out the trees with more diverse choices, starting with the assassins. Though who knows if they what sort of masteries they may add and where, since the cunning tree is no longer pure utility.

Shiyo Kozuki2 votes

Also catering to their baby assassins.

Ionian1 votes

bring back archmage

Tenryushin1 votes

I would like one that grants %xp gain in an aura like the old Zilean passive, could set it at 6 % and is only active while there is at least 1 ally in range.

Rebonack1 votes

I would love to see the two %Pen masteries combined into a single mastery and that level filled out with more choices.

And Arcane Blade should be a capstone. Some percentage of your AP and bonus AD as OnHit magic damage.

While we're at it, Warlord's really needs to be a sustain tool that anyone can use instead of being just a crit thing.

Terchio1 votes
  1. Nah, they just need a higher percentage. The Precision mastery (Cunning Tree) feels more like the better Hybrid mastery, and it is so already.

  2. ... Sure. Not exactly a true reason not to. However, it always felt dull to me because it needed high scaling to be effective, with no base damages. It was appreciated some by AP champs since their AA's were already non-effective, but I don't see the real joy of having it as an AD champ (magic damage, I guess, but you should be doing heavy damage without a 10% AD magic damage boost).

  3. Warlord's just needs to die. It has zero early game viability (except Trynda), but then becomes a 15% lifesteal node with AS on top when at 100% crit (and that's not that hard anymore). Meanwhile, Vampirism gives a whopping 2% lifesteal/spell vamp. This is on a single Mastery. Seriously, wtf?

Sorry. I like #3. However, not the biggest fan of the first 2.

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