Can we have 4 choices for each tier in the Masteries instead of 2-3?
Hey,^^
http://vignette2.wikia.nocookie.net/leagueoflegends/images/2/26/Runic_Affinity_mastery_s3.png
Currently Masteries feel a bit... blank and less individual than before. A reason for this is that the number of availble Masteries were greatly reduced, therefore reducing also the choices. I think adding 1-2 Masteries each Tier would make it feel a lot better than now :)
They can be even taken from previously Seasons, for example these:
http://vignette1.wikia.nocookie.net/leagueoflegends/images/f/f4/Archmage_mastery_s4.png Archmage
- Increases AP by X%. http://vignette1.wikia.nocookie.net/leagueoflegends/images/1/1d/Sorcery_mastery_s3.png Sorcery -Grants X% cooldown reduction. http://vignette1.wikia.nocookie.net/leagueoflegends/images/2/29/Inspiration_mastery_s4.png Inspiration -Grants X experience for every Y seconds while near an allied champion with a higher level. http://vignette3.wikia.nocookie.net/leagueoflegends/images/4/45/Intelligence_mastery_s4.png Intelligence -Grants X% cooldown reduction and reduces the cooldown of activated items by Y%. http://vignette2.wikia.nocookie.net/leagueoflegends/images/6/6b/Good_Hands_mastery_s3.png Good Hands -Reduces the time spent dead by X%.
How ever this is not a "bring back some old Mastries" suggestion, something new would be really nice too.
Example (warning: those are bad and just here for the sake of examples):
Oracle - Each active Wards grants you 1 extra Gold per 5 Seconds (Cunning Tier 4). Eyes of the Hill - The Sightrange of your Wards is increased by 15% (Cunning Tier 2). Lying in the wait - when out of Comabt for 5 Seconds, your next 4 Abilities deal 3% more Damage (Ferocity Tier 4).
So what do you think? Could we need some more Masteries? ^^