Tower Destablization
As many people have pointed out, towers don't deal a ton of damage. Plus, with the change to inhibitor/nexus towers, having them kill Super Minion's is getting even harder. My idea to try and help deal with this is what I want to call Tower Destabilization.
#Tower Destabilization:
As allied towers take more damage, their power source becomes Destabilized. Destabilization causes the towers to fire at an accelerated rate, based on the tower's % missing health.
EX)
Tier 1-2 towers: For each 1.5% health missing, the towers gain 1% bonus attack speed, capping at 50% bonus attack speed.
Inhibitor towers: For each 0.75% missing health, the towers gain 1% bonus attack speed, capping at 100% bonus attack speed.
Nexus Towers: For each 0.50% missing health, the towers gain 1% bonus attack speed, capping at 150% bonus attack speed.
If I did my math right the towers should cap off at 25% health remaining. This way, now not only do the towers fire faster, and therefore can kill things faster, but it also affects these other things in the game:
- First blood tower: Although it doesn't change that it exists, this will make those tier 1 towers harder to kill, so the first JG to gank bot lane won't be able to just steamroll down the tower immediately after if he gets the double.
- Tower Dives: Somewhat to a lesser extent, but it's going to be harder to tower dive someone if the tower is shooting 2X as fast as it is normally.
- Tanking Towers: With this buff, when combined with the 66% reduced damage to towers when no allied minions are around. It's going to be hard to just send 1-2 people to tank that low health tower without some serious damage done.