Why has this not been fixed yet?
It's not even a blitzcrank problem, they just don't seem to want to find a way around canceling basic attacks when it only makes sense to sometimes. He shouldn't be able to punch thin air and knock me up at the same time (flashing away after being pulled in) Before you think I'm just butthurt because it happens to me, well, I don't think it's fair either when I'm playing nasus and my Q still smacks them after they flash out of distance, I don't want to be able to take advantage of this... kinda defeats the purpose of having flash being unable to escape a melee attack with it...