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Kindred Leap

TwinDenis··2 votes·945 views

Hi, I noticed on playtests that kindred Kindred leap/jump is kinda odd to telegraph when using her, its very hard to leap over a wall, especially considering the terrain's clarity, I mean, its not obvious where she can or she cannot jump over, and the leap itself is very small in range, its not like shaco's blink but thats common since the cooldown is so potentially low. With full cdr it is around 4-5s but the wolf area will not reduce it depending on cdr as well, so besides that which is normal I find it against player clarity to not know where you can leap over, in the gromp camp for example you can leap over the wall to go to lane and vise versa but you can do it from a very specific spot, even though its the same length visually, technically there is a very specific spot where you can leap over, if you try to leap over the wall from another point which is visually the same distance you will hit the wall and this is a potential death in a more intense chase or counter jungle invasion to her jungle, generally speaking it seems like a very misleading thing, her leap is made for kiting and passing through jungle terrain in specific spots but with this issue I think its not easy to execute properly even if you know the exact range of your own abilities and click properly to execute them. This is an important micro that IMho needs to be addressed. Please do something to fix this for the quality of gameplay, thanks

UPDATE1: I play-tested more and found out that its hard to leap over blue on red side, even pro players failed in some replays I have seen that were published and not private. It is generally hard to execute the leaps, maybe make it like shaco's blink to snap through the wall if the mouse is between or on the other side of the wall and kindred is touching the wall. Because the failure of the leap puts your game in danger of getting caught, its easy already for a lee to caught you so yeah.... please add some love, even though I main yi/udyr/shaco I would love to play them and be flexible.

Playtest before voting<<<

6 Comments

hsumis1ove2 votes

if you think kindreds leap is hard, then you should try rivens wall hop.

Shac Norris1 votes

If you think Riven's dashes are hard, you should try Shaco's ultimate wall hops.

TwinDenis1 votes

[{quoted}](name=B34STLY G4M3R,realm=NA,application-id=3ErqAdtq,discussion-id=NuP5BGo3,comment-id=0000,timestamp=2016-03-12T15:57:53.556+0000)

if you think kindreds leap is hard, then you should try rivens wall hop.

It is easy, plus she is not meant to be a jungler that leaps over walls for shortening the distance traveled.

Its the same mechanic. So there is no point on telling me that. The point was that in specific walls you can and you cant do that while they are visually the same.

The Bearded Bard1 votes

Shaco's 'long range blink' you're talking about has 400 range.

TwinDenis1 votes

Do not down-vote something you do not understand, start play-testing before commenting. It is a fact that leaping over specific walls that seem the same visually results on hitting the wall instead.

TwinDenis1 votes

I play-tested more and found out that its hard to leap over blue on red side, even pro players failed in some replays I have seen that were published and not private. It is generally hard to execute the leaps, maybe make it like shaco's blink to snap through the wall if the mouse is between or on the other side of the wall and kindred is touching the wall. Because the failure of the leap puts your game in danger of getting caught, its easy already for a lee to caught you so yeah.... please add some love, even though I main yi/udyr/shaco I would love to play them and be flexible.

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