Couldnt fix the usless turrets could we?

vinnythetaco··1 votes·796 views

You all know which ones I'm talking about, the laser turrets that barely even annoy the minions not to mention the champions. They could at least do health based damage but no apparently that would just make it to ridiculous for diving. No one likes being dived anyway, especially when the enemy dives stays under sets up a house and gets a family then walks away, no flash or jump, movement speed buff or anything, with half their HP perfectly intact. I like the idea of the consistent damage of the laser but if it has to deal with more then one opponent then you're fucked. If the opponent isn't the adc or apc which means they have more durability then a Styrofoam cup then you're fucked. if minions are taking the hit first you're still fucked because it resets the damage pathetic damage every time it switches opponents.

10 Comments

Deep Terror Nami1 votes

If the turret isn't enough to deter them from diving you, don't stand under it and be surprised when they dive.

DisasterSola1 votes

[{quoted}](name=Valkyrie Witch,realm=NA,application-id=3ErqAdtq,discussion-id=NswmT8oF,comment-id=0000,timestamp=2015-03-01T19:42:45.480+0000)

If the turret isn't enough to deter them from diving you, don't stand under it and be surprised when they dive.

So what youre saying is just QSS or zhonyas on zeds ult at level 6? Your logic is screwy.

The point of towers is to create a strongly defensible zone under which you can safely stall, defend, or reset a lane. Towers in their current iteration do next to no damage if youre even the slightest bit tanky. Diving, staying there for 5~10 seconds, then walking away with half your health is no exaggeration. It happens ~90% of the time.

Deep Terror Nami1 votes

You can continue to do something that gets you killed, or you can not. Not going to hurt my feelings any. If you think they can dive you then don't act like they can't.

DisasterSola1 votes

[{quoted}](name=Valkyrie Witch,realm=NA,application-id=3ErqAdtq,discussion-id=NswmT8oF,comment-id=000000000000,timestamp=2015-03-01T19:52:33.319+0000)

You can continue to do something that gets you killed, or you can not. Not going to hurt my feelings any. If you think they can dive you then don't act like they can't.

... Do you know what the point of a tower is? Tower diving shouldnt be a low-risk high-reward thing. Any fighter with cloth armor and a ruby can pretty much stay in a turret for an extended engagement and come out with half health. theyre even safer if they have any kind of shield.

Once again, your logic is "Zhonyas/QSS his ult". It doesnt make sense with how the game works. Its essentially penalizing - penalizing hard - any immobile champion without burst simply for not having burst and mobility.

Deep Terror Nami1 votes

I love how you keep telling me what my logic is, with an argument that I never used. It's priceless.

DisasterSola1 votes

[{quoted}](name=Valkyrie Witch,realm=NA,application-id=3ErqAdtq,discussion-id=NswmT8oF,comment-id=00000000000000000000,timestamp=2015-03-01T20:16:07.431+0000)

I love how you keep telling me what my logic is, with an argument that I never used. It's priceless.

Its called an analogy... Used to compare two things with similar structures.

"Dont hug the tower because diving is always safe" is similar to "Just QSS his ult". Both of them are flawed in that they arent actual solutions to the problem, and are used by nearly every person who doesnt want to see the problem fixed.

Deep Terror Nami1 votes

Your analogy sucks...

Edit: ...because, "Dont hug the tower because diving is always safe" was never what I said or implied.

Derptionary2 votes

The only reason Zed would tower dive you at level 6 is if you were already chunked really hard and if that's the case you should know that it's coming and back, not be greedy and try to get a few extra minions. If you die to a level 6 tower dive from him It's due to you letting him, not because the towers are weak.

Riot has the towers in a good spot right now in my opinion. The outer turrets are strong early game but become useless as the game progresses into the mid game. The inner turrets provide a shield that allows you to help fend off siege/poke in the mid game and are considerably harder to kill than the outer turrets.

Inhib towers damage scales up considerably the longer you tank it. Even if you're fully stacking armor eventually the armor shredding the laser does will deal considerable damage.

Turrets aren't supposed to be this godly building that will murder an entire team and minion wave in 2 seconds, they're supposed to be a deterrent for the enemy team that pretty much forces a 5.5 v 5 under it. If Riot were to make turrets that strong then you'd have never ending games because nobody could ever kill a tower, much less your entire base.

vinnythetaco1 votes

"why hello there lee sin you want my inhibitor turret? normally id be inclined to protect it but since u have so much health I'm completely unsafe here under this decoration they set up why don't you just have it" "oh and while you're at it why not take my nexus ones too. have a jolly good day sir how dare I play a squishy immobile mage like brand, velkoz, or veigar I should have known better"

Leti the Yeti1 votes

if it has to deal with more then one opponent then you're fucked.

every turret ever

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