Ideas about queuing mechanics
I think a few simple fixes could improve the game a lot:
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You shouldn't be put into autofill status if a game is aborted (e.g. someone dodges or there's a remake)
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In case of a remake, all players who participated should gain an appropriate reward for their wasted time: maybe 10 or 20 IP or something. Zero is just a smack in the face-- why should I be punished for someone else's dodge or disconnection?
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I'd like the ability to weight my solo roles (how much I really insist on playing them), so I can have longer queue times for a better chance to get my role. tbh if this were the case, I'd probably pick support more often just to shorten my wait times, but I'd like the chance to have more control over what I play.