Volibear Rebalance of Power Suggestion @Meddler

TSP ECLIPSE··4 votes·554 views

As a Volibear Main, I believe Volibear has power fluctuations that need to be addressed. His Passive is too high for the moment on proc at approximately 25-30% hp. His W does too much damage early game. Basically W/Q become useless late game bc of auto damage mitigation unless with allies. These changes make him more of a "Go in and stay in" or "Get Caught and FIght for your Life" type of champ. His Ultimate is now a duelist style ult while allowing allies to change priorities (either kill the opponent or keep you alive).

Passive: Chosen of the Storm -
When Volibear reaches very low health, he regenerates 20% (+ 1% for every 1% below 30) over 6 seconds [continually reevaluates every .5 sec during the duration]. Volibear gains 15% bonus movement speed towards enemy champions during this duration.

Q: Rolling Thunder - ACTIVE: Volibear begins to charge, during this duration his next basic attack deals bonus physical damage and flings his target over and behind himself. Rolling Thunder resets Volibear's autoattack timer. [Moved movement speed increase towards champion to Passive]

W: Frenzy - PASSIVE: Volibear gains 7/9/11/13/15 bonus health for 5 seconds every time he lands a basic attack, stacking indefinitely. At 4 stacks, Volibear gains the ability to cast Frenzy. After 5 seconds, Stacks fall off quickly while not attacking. [Why Attack Speed if Ultimate Changes]

ACTIVE: Volibear bites the target enemy, dealing them physical damage that increased by 1% for every 2% of target's missing health. _Frenzy's cooldown is halved if it is used on a monster or minion. _ [Kept the same; minus the minion addition]

E: Majestic Roar - ACTIVE: Volibear deals magic damage to all nearby enemies, fearing minions and monsters while grounding enemy champions for 3/3.5/4/4.5/5 seconds.

**R: Thunder Claws **- PASSIVE: (150 sec CD) When Volibear takes or receives 40%/30%/20% of him or his targets max HP over 2.5 secs (Basically either you or an enemy procs a "Stormraider's Surge" on you), Thunder Claws grow on both targets. While Thunder Claws is active the champions receive the following effects until one of the targets die:

Limit their vision to 600 units; Increases damage to their targets by 10%/15%/20%; Gains 50% Tenacity and Immunity towards Grievous Wounds; Decreases their current hp by 15% of their max hp per sec.

What do you think? Seriously though? Who has just a passive Ult? and not just to switch forms...

D: TSP FEAR

6 Comments

Bradley Dragon3 votes

eh needs a new ult. that one is too convultuted

PalPlays2 votes

I can get behind some Voli changes, and these seem fun!

TSP ECLIPSE2 votes

thanks any suggestions? I think it helps move some power around and makes W weaker earlier and scales harder later.

Thanks for the comment tho :D

Anags1 votes

Honestly, voli is in a good spot right now. Why change him when other champs could use it more.

lxl RockBall lxl1 votes

The W need a tweak in damage less in early more in late.

ninjaIRL 1 votes

Doesn't sound like it belongs on Volibear. If I read it right, it's basically a duel me to the death ult right? Well it makes more sense for a character like Jarvan IV to have it on his Cataclysm ultimate since that is what his ability is supposed to originally have been designed to allude to.

Furthermore how is the opposing 'target' supposed to be selected, is it within Volibear's radius? If so what is the radius? Is it a Kindred mark system? Are you confident that this is the right ability mechanic when balancing it in situations where Volibear is against an immobile squishy (now all squishies with a grounding E) which he would probably obliterate? How long does it last? Does it stop when either Volibear or his target dies? Do allies get to participate in this "duel"?

Ultimately, I don't think a duelist ability fits with Volibear's character, so I would not vote for one.

I think it's really important that he keeps his current thematic literal THUNDER/Lightning claws because it's such a large part of his identity. A storm bearing bear.

I'd like his current ultimate active to become a passive with a %chance proc.

And for his Q to have some kind of scaling.

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