Cap Critical strike change to 75%

e46 Fanatic··2 votes·246 views

I'm talking about for your basic autoattacks, 100% crit is absurd. For Tryndamere I could see if being just fine for him to build up his crit, but I'm ready to see a difference in the adc scene and I'm tired of seeing people get 2-3 smacked with 1k crits.

Not only are you able to cap crit at 100%, you can do it all while getting 2.0 attack speed from the same items... Wtf?

To an extent this even kinda just throws that adc's abilities out the door considering all they have to do is click you and win.

3 Comments

oSEXYPLATYPUSo2 votes

well get crit reduction items

that happens to be ANY FORM OF ARMOR

cuz crit is just physical damage. armor reduces all physical damage

xToxicOsirisx2 votes

To get 100% crit, you have to build 4 crit items at the very least. item 3094 item 3031 item 3508 item 3046 This build is the most efficient without going over 100% crit.

That means you are dedicating 4 of your items slots to crit. That leaves 1 slot for boots and 1 slot for something else

If you make that last slot a defensive item, you don't have much ad to complement your crit/as and you have no lifesteal and no armor pen.

If you buy lifesteal, you have no armor pen and no defensive item

If you buy armor pen, you have no lifesteal or defensive item

This build means you shaft yourself in at least 2 ways. You're also asking the enemy to build Randuins and hard counter you. Or better yet, they can get thornmail and watch you hit yourself until you die.

Siyther1 votes

there would be little reason to play more than half of adc if it ws capped. Any aa based adc would be garbage that would only leave the ones that can build armor pen ( wait thats nerfed and sucks) or sling spells all day. Personally i wouldnt like to see Corki vs Lucian and Mf every single game or meta would just shift to not even having an adc.

More from Gameplay

More by e46 Fanatic