Cap Critical strike change to 75%
I'm talking about for your basic autoattacks, 100% crit is absurd. For Tryndamere I could see if being just fine for him to build up his crit, but I'm ready to see a difference in the adc scene and I'm tired of seeing people get 2-3 smacked with 1k crits.
Not only are you able to cap crit at 100%, you can do it all while getting 2.0 attack speed from the same items... Wtf?
To an extent this even kinda just throws that adc's abilities out the door considering all they have to do is click you and win.
This build is the most efficient without going over 100% crit.