Zac is balanced so stop banning him

i cant move wtf··5 votes·532 views

Before you say I've made the same thread, this is a thread for Zac MAINS to educate everyone else on his weaknesses and why he's actually one of the more balanced champions in this game. He's actually in a pretty weak state right now and if anything neds to be BUFFED. If you're not a Zac main please at least keep to the topic or don't comment. I'll start.

  1. Zac only has 3 spells with the ability to hard cc a group of targets (if you count his ultimate) - That's THREE, not four. For a champion who's designed to have a cc-style gameplay I think that's pretty lackluster. If he ever gets touched by the rework team again I think his W should be looked at and maybe give a slow or something at least?

  2. Zac needs to change his ganking path slightly so he's just outside the range of normal wards when he starts his slingshot - That adds at least 1-3 seconds to any lane he ganks. Yeah he can just go on a warded bush and slingshot to them anyway but then he HAS to land his Q or R to make a sloppy gank like that work (assuming he's 6).

  3. People ward more when playing against zac - This means a lot of times when you go up to gank the enemy laners will move all the way back to their turret a lot of the time - This is why I think E range should be increased or lower the cd. How are you supposed to do anything before you have lots of health from full build and can tank the tower? Yes he has his passive so you can still turret dive early but that relies on your team following up.. and it's solo q so you know how that goes...

14 Comments

ThePikol3 votes

I don't main, well I don't even play Zac, but I will still comment because you can't stop me.

  1. Three aoe cc is a lot!
  2. It's not Zac that has to change path, it's laners! Laners have to play differently when playing vs Zac than vs other junglers. Zac start gank with E because it's one of his cc and it adds surprise effect to enemies.
King of Demons2 votes

People ward more? yeah, but he can gank from the enemy tri bush and land in the middle of your lane or come from the tower while the minions don't have vision of it yet. And that's your flash gone right there

Minute later he can just come again and kill you this time.

His Q is dumb and easy to hit and the fact that his E into R is so reliable that you can never escape it without flash is also dumb.

i cant move wtf1 votes

If it's so broken then why isn't Riot nerfing him in 7.13? Hmm probably because they understand people just need time to learn to play against him?

IAmTheRiverKING1 votes

If he's so balanced then why does he have a 110% banrate where Fiora, who the forums are crying about daily, only has a 40%, and someone like Anivia who is as balanced as zac has a 5%

Xion The XIV2 votes

The fact that Wards do Not help against a Zac. He can walk down river walk into your Raptor spawn and gank you from an area you have not warded. His gank potential is too big and a Flash R can turn a sloppy gank into a Ace so easily.

flyingbaklava1 votes

Are you talking about pre rework Zac when you say Flash R can turn a sloppy gank into an Ace so easily? Because I have only managed to make a flash R work twice out of the dozens of games I have on Zac now, and usually it only catches one person. People just walk out of the ultimate if you don't CC them first.

Xion The XIV1 votes

{quoted}

Are you talking about pre rework Zac when you say Flash R can turn a sloppy gank into an Ace so easily? Because I have only managed to make a flash R work twice out of the dozens of games I have on Zac now, and usually it only catches one person. People just walk out of the ultimate if you don't CC them first.

I'm talking about the re-worked Zac we have now. I just played with a Zac Support He failed his jump hard and Flashed R'ed and brought back 3 people. We managed to take 2 inhibs and a nexus tower off that Failed Jump into a Stupidly strong Flash R since he brought the ADC/JG/Mid laner back to the 5 of us.

flyingbaklava1 votes

Pre rework, a flash R was a tool Zac used once a game or more. Now, it is something you use once every 5 or 6 games, and usually to very little effect. Its nice you had that happen to you in one game, but my experience (diamond level Zac OTP with 1000's of games on Zac) is that flash R is pretty damn weak the vast majority of the time.

Ralanr2 votes

Ok, on topic 1 I have to ask who you are comparing this to?

Three forms of hard CC is actually a lot on a CC heavy playstyle kit. Alistar has three hard CC abilities, Nautilus has three, Sejuani has three, Maokai has three, Poppy has three, Galio has three, etc. If anything, having one or two forms of hard CC is considered "low" but even that shouldn't be overlooked because of how powerful Sion, Shen, and Amumu are, tanks that have at max two forms of hard CC.

Having three forms of hard CC in a kit designed for a CC heavy playstyle isn't lack luster, it's average.

Timethief491 votes

Im a zac main. And no hes not balanced. I still hope they nerf him so i can play him again.

J4 Ulted Mexico1 votes

He has like a 110% banrate ...

O Fallen Scholar1 votes

His kit is stupid. He needs some mobility nerfs for sure.

Vekkna1 votes

Man, your dealer gave you the good shit.

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