How turrets and Dark Harvest should be

King Lego··1 votes·1,040 views

Well, the title is more of a clickbait, it should be "how i would have changed turrets and Dark Harvest". Sorry? [zombie-brand-clap]

Anyway, how i would change turret would be something like this:

  • Actually make plating be the second HP on turrets. Meaning that when the plating go (either destroyed or 14 min mark), the real HP of the turret will reveal.
  • Instead of giving 160 gold per plating, make it 100 gold (i prefer 80 gold).
  • As for the tankiness on every plate destroyed, what i would add is every turret plating destroyed, the turret will become invulnerable for 8-12 seconds (i wanted to make it 10-15 but that's probably a bad idea).
  • After the 14 min mark (or when plating are destroyed) the turret will reveal its real HP but a little bit tankier, same HP but higher armor and mr. Like 15-20 higher.
  • Turret damage early game will be massively hurting (basically flat damage) that it can 2-3 shot you (depending on who you're playing), but drops as it reaches mid/late game, but as it does that, its max HP damage increases so it won't be useless in the later game.

As for the Dark Harvest rune, simple: Let it still proc if under 50% of HP, but make it work that you actually have to kill the opponent in order to harvest the soul instead of the under 50% hp proc. Can proc its damage when enemy is under 50% HP, but can only harvest when you get a kill (assist....well i say it can count but twice less than the kill value). I mean, the new version makes no sense. The new Dark Harvest is something like this: "MWAHAHAHA i am hurting you and i just hurt you even more so i claim your soul even though you're not dead! But probably will be anyway!"

This version is more like: "Don't mess with me boy! I kill you, i claim your soul, and when i fight you i will damage you more due to how much souls i have! You better die again and make me stronger!"

Dark Harvest is supposed to be hard worked for and is supposed to be for late game. Not some easy access. It's literally spammed everywhere.

Yeah, that's about it for the change suggestions.

16 Comments

iiGazeii1 votes

I actually dig the Dark Harvest idea. Let it give bonus damage on enemies about to die (maybe have that damage scale a little bit with missing health?), but the soul should be harvested on kill. If my enemy uses a bunch of pots, I could potentially get 2-3 souls off of them in the laning phase without actually killing them. That doesn't really feel like soul harvesting.

I think it would be really interesting if Dark Harvest healed you. Lower the damage, but have the proc essentially steal the health it takes from the enemy. This would give it a more defined niche and really capture the fantasy of harvesting the enemy's life force.

King Lego1 votes

{quoted}

I actually dig the Dark Harvest idea. Let it give bonus damage on enemies about to die (maybe have that damage scale a little bit with missing health?), but the soul should be harvested on kill. If my enemy uses a bunch of pots, I could potentially get 2-3 souls off of them in the laning phase without actually killing them. That doesn't really feel like soul harvesting.

I think it would be really interesting if Dark Harvest healed you. Lower the damage, but have the proc essentially steal the health it takes from the enemy. This would give it a more defined niche and really capture the fantasy of harvesting the enemy's life force.

Then that makes it a 2nd version of Grasp of Undying on a ton of steroids.

iiGazeii1 votes

Except it would only work once every 45 seconds on enemies who were below half HP, wouldn't increase your max health, and would require you to get kills, not just hit the enemy with it, in order to stack up its effectiveness. Grasp is for good trades and making you beefier. A Dark Harvest that heals would be about solidifying all-ins and stacking up damage.

There's nothing wrong with Domination getting a keystone that provides sustain. It adds variety, rather than just another damage rune that procs in a different way.

King Lego1 votes

{quoted}

Except it would only work once every 45 seconds on enemies who were below half HP, wouldn't increase your max health, and would require you to get kills, not just hit the enemy with it, in order to stack up its effectiveness. Grasp is for good trades and making you beefier. A Dark Harvest that heals would be about solidifying all-ins and stacking up damage.

There's nothing wrong with Domination getting a keystone that provides sustain. It adds variety, rather than just another damage rune that procs in a different way.

There are 2 runes in domination that has healing. And both are on different sets. Taste of blood and that hunter rune. Making dark harvest capable to heal will more or less make the domination rune overloaded. Especially with precision runes life steals.

mack91121 votes

If you do the math dark harvest is a perfectly fair trade off for a scaling as it is you need 20 stacks just to equal electrocute damage and electrocute has better bonus scaling for ad and ap.

Your proposed changes would require each stack to go way up in value due to the huge risk behind it.

I really dont know what to say about the turret changes it just sounds like everybody would play late game scaling champs because of how safe the game becomes and all other champs become too risky since its too hard to close early.

King Lego1 votes

{quoted}

If you do the math dark harvest is a perfectly fair trade off for a scaling as it is you need 20 stacks just to equal electrocute damage and electrocute has better bonus scaling for ad and ap.

Your proposed changes would require each stack to go way up in value due to the huge risk behind it.

I really dont know what to say about the turret changes it just sounds like everybody would play late game scaling champs because of how safe the game becomes and all other champs become too risky since its too hard to close early.

Yeah Electrocute is so better I see it spammed everywhere unlike Dark Harvest. With the "too much damage" issue it's rare for someone to even survive the dark harvest proc, making it stacking even easier.

It's the point to make laning phase longer. It may be safer but not impossible to take before even the minute 14 mark.

mack91121 votes

[{quoted}](name=King Lego,realm=EUNE,application-id=3ErqAdtq,discussion-id=NJxAnxGR,comment-id=00010000,timestamp=2018-11-27T01:16:42.949+0000)

Yeah Electrocute is so better I see it spammed everywhere unlike Dark Harvest. With the "too much damage" issue it's rare for someone to even survive the dark harvest proc, making it stacking even easier.

It's the point to make laning phase longer. It may be safer but not impossible to take before even the minute 14 mark.

Like come on man real talk your account dosnt even have any games played pre season.

In order for dark harvest to do more damage than electrocute at lvl 18 it needs to get 20 stacks and that dosnt include the bonus scaling which electrocute scales better.

Electrocute also has half the cooldown

In my games plat mmr the average souls collected is between 12 and 14 in a 27min game which is an average game time .

King Lego1 votes

{quoted}

Like come on man real talk your account dosnt even have any games played pre season.

In order for dark harvest to do more damage than electrocute at lvl 18 it needs to get 20 stacks and that dosnt include the bonus scaling which electrocute scales better.

Electrocute also has half the cooldown

In my games plat mmr the average souls collected is between 12 and 14 in a 27min game which is an average game time .

Yeah primarily because how stupid and unfun this game has become with the one shot fiestas (plus university projects, studies 1st before league, but still).

I'm keeping up with what's going on in boards and YouTube to see how things are going.

Just because your experience is different doesn't mean the rest are the same or that there are no issues with league.

mack91121 votes

[{quoted}](name=King Lego,realm=EUNE,application-id=3ErqAdtq,discussion-id=NJxAnxGR,comment-id=0001000000000000,timestamp=2018-11-27T01:33:43.785+0000)

Yeah primarily because how stupid and unfun this game has become with the one shot fiestas (plus university projects, studies 1st before league, but still).

I'm keeping up with what's going on in boards and YouTube to see how things are going.

Just because your experience is different doesn't mean the rest are the same or that there are no issues with league.

But how can you propose changes to something you have never tried i dont understand.

I just showed you the math for dark harvest what is your opinion then ?

King Lego1 votes

{quoted}

But how can you propose changes to something you have never tried i dont understand.

I just showed you the math for dark harvest what is your opinion then ?

What makes you think I didn't try or see Dark Harvest? My match history shows that my last matches played were Friday and Saturday. That's at a time the new Dark Harvest was released as well as the new turret plating.

I even tried Dark Harvest on my main champion, Vel'Koz.

mack91121 votes

[{quoted}](name=King Lego,realm=EUNE,application-id=3ErqAdtq,discussion-id=NJxAnxGR,comment-id=000100000000000000000000,timestamp=2018-11-27T09:53:02.308+0000)

What makes you think I didn't try or see Dark Harvest? My match history shows that my last matches played were Friday and Saturday. That's at a time the new Dark Harvest was released as well as the new turret plating.

I even tried Dark Harvest on my main champion, Vel'Koz.

Your account shows no recent games played.

King Lego1 votes

{quoted}

Your account shows no recent games played.

Well the last time i played was 24th of this month. I don't know what the system is showing you, but honestly i don't care. Here's my data on this: 4 games on the 24th 1 game on the 23rd

I'm pretty sure that's Friday and Saturday. Think of it as you will. It doesn't matter if you believe me or not. Like i said, i mostly play on the weekend.

ZephyrDrake1 votes

[{quoted}](name=King Lego,realm=EUNE,application-id=3ErqAdtq,discussion-id=NJxAnxGR,comment-id=0001000000000000,timestamp=2018-11-27T01:33:43.785+0000)

Yeah primarily because how stupid and unfun this game has become with the one shot fiestas (plus university projects, studies 1st before league, but still).

I'm keeping up with what's going on in boards and YouTube to see how things are going.

Just because your experience is different doesn't mean the rest are the same or that there are no issues with league.

ok... so why should we ever listen to your ideas then? you don't play the game at all and despite what boards like to say the balance team actually do play the game and they have people who playtest all their changes. Your experience is useless, it's one thing to look at things from a distance and another to actually experience them first hand and actually know how impactful something really is instead of listening to people who would whine even if the rune did 1 point of damage at all stages of the game

King Lego1 votes

{quoted}

ok... so why should we ever listen to your ideas then? you don't play the game at all and despite what boards like to say the balance team actually do play the game and they have people who playtest all their changes. Your experience is useless, it's one thing to look at things from a distance and another to actually experience them first hand and actually know how impactful something really is instead of listening to people who would whine even if the rune did 1 point of damage at all stages of the game

It doesn't matter if you should listen or not, UNLESS you're a Rioter. Unfortunately riot doesn't listen to their playerbase and take some suggestions or even consider it. I already ask myself why I even bother and try. Amazing company indeed.

Check my match history, last time I played was Friday and Saturday. I use to play during weekdays but currently can't due to how crowded my uni is.

Yeah I seriously doubt the balance team plays the game. "Too much damage" and they still buff damage. Turrets are paper? They make them even into money bags. I've played 6 matches, and so far while most were wins, 5 of them were 1 shot fiestas that I wasn't even having fun even if I was 1 shotting the enemy. It's just little to no skills these days.

Arylide1 votes

The real way to nerf Dark harvest: Remove the reset on kills. Electrocute should be out damaged by dark harvest at some point, but at the moment its way to early because of the fact that dark harvest allows up to 4 resets per team fight. Keep the stacks at 8 damage and drop the reset mechanic and you have a scaling rune that has consistent damage and gives electrocute room to be better as it would have a lower cooldown.

King Lego1 votes

{quoted}

The real way to nerf Dark harvest: Remove the reset on kills. Electrocute should be out damaged by dark harvest at some point, but at the moment its way to early because of the fact that dark harvest allows up to 4 resets per team fight. Keep the stacks at 8 damage and drop the reset mechanic and you have a scaling rune that has consistent damage and gives electrocute room to be better as it would have a lower cooldown.

I say revert to old runes.

The news runes are what caused so many issues in this game.

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