Zoe Rework Idea

ME IS EAT U··1 votes·755 views

Recently, Zoe has been hated on for being a spam champion that can unfairly one shot and turn the tides of fights from off the screen, providing little counterplay in addition to the infinite uses of her W. This rework attempts to fix that by providing more counterplay.


Passive: More Sparkles!- Zoe's abilities cause sparkles to erupt from her targets, dealing 6 (+2 per level) (+8% AP) bonus magic damage for every 100 units Zoe is away from her target after an initial 500 units.

Q: Paddle Star- Zoe tosses a star at a targeted enemy, dealing 20/30/40/50/60 (+10% AP) magic damage to them initially and then 60/90/120/150/180 (+60% AP) magic damage to them after a 2.5 second delay. If Zoe is at least 1000 units from her target when the second damage activates, it does bonus magic damage equal to 10/12/14/16/18 (+4 per 100 AP)% of the enemy's maximum health. Cooldown: 10/9/8/7/6 seconds

W: Spell Thief- Passively, Zoe steals the power of nearby creatures, gaining a stack of Spell Thief for every nearby spell used, enemy or neutral monster killed, or 300/275/250/225/200 units traversed. If Zoe damages an enemy with the second portion of Paddle Star or Sleepy Trouble Bubble, she consumes all stacks to deal 4/7/10/13/16 (+6% AP) bonus magic damage per stack (maximum of 25 stacks).

E: Sleepy Trouble Bubble- Zoe knocks back a target enemy 550/600/650/700/750 units and then fears them for 2 seconds, during which they move at 10% increased speed. This deals 80/120/160/200/240 (+70% AP) magic damage to the target. Cooldown: 16/14/12/10/8 seconds

Ultimate: Portal Jump- Zoe hops through a portal over 575/650/725 units for 1 second and then teleports back. During the teleport she is immobilizing but can still attack and cast abilities. After returning to her original location, Zoe gains 40/50/60% decaying movement speed for 3 seconds. Cooldown: 10/7/4 seconds


The point of this rework was to remove the annoying oneshots from out of vision by removing Zoe's long range abilities and forcing her to get close to attack enemies, only then fleeing to deal increased damage. Reply with any changes you'd make!

1 Comments

ESM Malathor1 votes

Do you understand that the idea of Reworking a champion not even 6 months after its release is ridiculous, rather than implying it should be nerfed?

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