GLP got nerfed maybe a little bit too hard.

EkyonKun·2/21/2018, 6:07:48 PM·2 votes·294 views

So with the mage item update coming today, GLP seems to be in the worst place by a very very long shot. Let's go over the buffs and nerfs and see if something stands out.

Buffs: +200 range on active. +20% CDR (10% of which is unique.) (From 0% CDR to 20% CDR) +100 Mana. (From 400 mana to 500 mana) Slow duration increased by 0.5 seconds (From 0.5 seconds to 1.0 second.)

Nerfs: Eternity passive removed. -300 Health. (From 300 HP to 0 HP) Damage lowered from [100 - 200] to [75 - 150.] AP ratio lowered from 35% to 20%. Slow on active reduced by 25% (From 65% to 40%) Active no longer travels through enemies. Missile speed of active lowered by 400 units per second. (From 2000 u/s to 1600 u/s) Cone of active decreased by 10 degrees. Cast animation returns/remains. (This might be a bug, it kinda re-appeared randomly with no PBE notes.)

All of this on an already heavily underused item. I saw Swain AurelionSol build it and literally no one else, besides a few times I wanted to try it. So yeah, two champions total, one of which is being reworked the same patch and might not even want it anymore.

My prediction is GLP will have a pick rate to rival item 3056and item 3060. With AurelionSol just picking up item 3027 to compensate the lack of health/eternity. I really don't think GLP is going to be able to keep up with item 3003 item 3285 if it stays like this.

1 Comments

PopcornBunni2/21/2018, 7:07:19 PM1 votes

Nah, it isn't as bad as all that makes it seem. Its users often ran Glacial Augment which turns it into an AoE 60% slow for 5s, and the buffs are very real.