Is Kalista getting any changes so she doesnt keep a 40% winrate?
I seriously feel like if they limited her passive to just her Q and changed numbers she would be 10x healthier and could be viable.
I seriously feel like if they limited her passive to just her Q and changed numbers she would be 10x healthier and could be viable.
Removing her passive from all but Q is a start. Capping her Rend damage against Herald/Baron/Dragon is also necessary though, most likely. After that, she can probably see significant buffs.
She needs a full relaunch. That champion should have never existed.
Did you even fricken read my post?
He most likely did and reached another conclusion to the same problem which is to full relaunch the champ. Yours is a very weirdly specific one, his a very ambiguous one.
Did you even fricken read my post?
You're an idiot. That response was completely unnecessary.
Looks like you didn't read my post.
If you did, you wouldnt have commented what you commented.
Looks like you didn't read my post.
If you did, you wouldnt have commented what you commented.
No I stand by what I said. KALISTA SHOULDN'T EXIST. End of discussion. Yes I read your post. I t doesn't change my opinion.
Correction, Kalista's passive shouldn't exist. Beyond that there isn't anything about her kit that is too insane, maybe her objective control, and her thematic is dope af.
I'm not sure you decide what the end of the discussion is, you don't have the power to do so.
My friend keeps saying that she can't be buffed cause she'll be op in pro plays. I'm sure if Riot tries they can find a way but they are too busy with other stuff I guess.
They don't need to just buff her, if they do she will be toxic again, they need to do changes like they did to Nunu and Sona.
Just take away her passive that does % health when your support attacks the same target..
The problem with Kalista is that she's a hard-counter champion with a wide range of generalist power.
And that's probably about the worst combination of traits a champion can possibly have.
The problem with making a hard counter champ also a generalist is that whenever they're good they invalidate a whole class of champions.
Want to make Kalista a hard counter to skillshots and melee folks? Fine. But she's going to have to lose ALL her map control, ALL her objective control, and ALL her initiation power.
Thus she needs changes! 
oh god and make every melee champion unplayable.
Another person who seems to have failed to even read my post.
I said she would need big changes, and literally said to remove or heavily limit her passive.
So if they take away her bread and butter and give her a pat on the back she is going to win more? She would be garbage without her passive, and its already a pretty bad one considering nerfs. If they wanted Kalista to be stronger, I am sure they would work on it. Right now she is just sitting in a dark corner that Riot has completely forgotten about because they think that the job of making her healthy is too much. But if Riot someday wants to make her on par with other ADCs then I would suggest reworking her ultimate and W and just make her a duelist (which makes more sense because she seeks out vengeance), or make it so she has some kind of steroid like the other 99% of ADCs (W attack speed doesn't count since its comp for base attack speed gutting).
It would be more then just a pat on the back.
Her identity is her E and Oathsworn, her passive is only famous due to the cancer.
Her kit is unviable unless her passive stays exactly how it is. Too much of her powerbudget is just in the passive and changing it would require a full champion rework.
What makes you think she needs a full champion rework?
I said they need to remove or heavily limit her passive and then change numbers from there. Too much of her power is in her passive, so if we move her current passive to only her Q, move her W passive to her passive, and change numbers then she would be 10x healthier and possibly viable.
No matter what, she needs changes. A 40% winrate is horrible, especially for the fact that this isn't an old champion like Poppy or Yorick who Riot made mistakes when making. Kalista is relatively new.
Because her kit as it currently is simply doesn't function without being able to kite or chase for extended periods of time. Her damage is locked behind her Rend, which requires her to auto the same target over and over and over again. The only way that's possible is to give her broken levels of mobility. Otherwise, people still simply run away from her or kill her before she stacks enough rend spears to execute her opponent. Kalista as a champion is designed around backloaded burst and the mobility needed to enable that burst; take either away and the whole kit falls apart.
If need be you can reduce damage per spear on the Rend and increase the base damage so if she can stick to her target she gets more damage but she doesn't need to just to be viable.
Also, many champions who want to ramp up their damage or just keep auto attacking such as Kog'Maw don't need massive mobility to succeed.
Also, many champions who want to ramp up their damage or just keep auto attacking such as Kog'Maw don't need massive mobility to succeed.
You're right. He just gets massive range instead. And Kog doesn't need to keep autoing the same target; he can easily switch to the highest priority target in range with no penalty. Every adc has tools to help them get their damage out, whether it's high range in the case of Twitch, Ezreal, and Kog'maw, setup CC in the case of Ashe, Varus, or Draven, or high mobility in the case of Vayne, Lucian, and Sivir. Kalista fits into the last category; take that mobility away and her kit just doesn't function. No amount of compensation buffs could make her current kit work (assuming buffs within reason) because her entire design is centered around lodging a shit ton of spears into 1 target and then executing them with it. The only way Kalista can viably auto the same target over and over until she can execute them is if she has enough mobility to ensure enemies never escape her or melees can never stick to her long enough to kill her.
I'm not saying they shouldn't change her, because they absolutely should. But this current iteration of the champion will never be balanceable because that much mobility on a ranged dps champion lacks meaningful counterplay by its very design. Riot severely underestimated just how much power this passive would end up having in game, and now they're paying the price for it.
I stand corrected. Well discussed.
Anyways, I see your point, champions like Twitch have AoE ways to apply their marks to enemies and they don't rely on massive amounts of marks per target to deal damage. Twitch has a cap and thus each stack is allowed to do more damage. Kalista has no easy AoE way of applying multiple spears besides Runaans and because her spear cap is basiclly unlimited each spear does less damage.
We could change her passive from giving 90% damage on autoattacks to giving 90% reduced damage on autoattacks :^)
We could.... >:D
She looks like a very nice champ to play and has great potential, i think she's fine where she is, just needs to be played right, an amazing kalista player can wreck face.
At 125 games played, she is at a 45% winrate.
Its gone between 40-42% for a bit. She is also toxic af.
They should straight up delete her, one of the worst designed kits in the game that is horribly overloaded, malphite ult + inifite costless dashes kiting + objective control with infinite rend stacking, she needs like half of her kit removed before she can actually be buffed, basically a rework.
I said she needs a rework. She does not need to be deleted.
Her ult is far from a malphite ult.
She will never be healthy with the passive she has no matter what her numbers are.
As I said, she needs changes.
She's a champion that's gonna need some major work to be viable and not cancer so I doubt she'll being seeing anything major anytime soon. She might get some small love buffs from Riot from time to time, but she'll be one of those champions whose left weak so she doesn't ruin the game.