What about using % crit damage quints on Jhin?

Bodhizapha·8/3/2017, 8:01:05 PM·1 votes·689 views

Could that be usefull? his 4th attack is a 100% crit. SO if you use 3 of them that's almost 15% extra damage on his 4th attack. You could even use 4 of the marks too and have like 18%. with the way he scales it could be a ton later in game. Any thoughts?

5 Comments

Final Spark Lux8/3/2017, 8:06:25 PM1 votes

My thought is if you want to use that, then by all means use it :). I'm not an ADC player, but everyone has their own runes / masteries, and there is not one specific setup better than all others for every match-up. Just know that you're gonna lose "insert rune stats here" if you're going to use them, and change your playstyle accordingly.

Bodhizapha8/3/2017, 8:10:40 PM1 votes

Yeah I hear ya. I have a smurf account I use when I am playing with my wife and man the difference from full runes and masteries, and only like lvl 15 is huge my cs takes a huge hit. So i totally get what you mean by that.

Cocho8/3/2017, 8:32:20 PM1 votes

Heres some math https://www.reddit.com/r/leagueoflegends/comments/414ts6/i_did_the_math_to_find_the_best_runes_for_jhin/

So basically flat AD is better until a lategame build. It makes sense because his passive grants %AD and not flat AD, making any flat AD from runes and masteries more worthwhile.

TryMucinex8/3/2017, 11:04:20 PM1 votes

Critical damage quints are a late-game runes. I think it's better on everyone who builds critical strike chance. I think Lethality runes are best at mid-game unless enemies have lots of armor at that point. Good at early game if fed. Flat AD runes are early game runes.

In the end, implying I'm right about the stuff I typed above, it's up to you in the end to decide what is better for you. Maybe you can have all 3 pages with these things fit for different situations.

EndlessSorcerer8/3/2017, 11:04:44 PM1 votes

Lethality would generally be stronger.