Damage isn't the ONLY problem.
I'm seeing this all the time on the boards. People saying it's damage that's the problem, that damage needs to be nerfed.
It's not just damage.
I'm sure I'm not the only one to notice this, but ever since the change in the rune system damage suddenly got higher. It's not just damage that's the problem, it's also the fact that most champions have low base defenses, with no real defense scaling. And with most champions having a lack of defensive items, then they can't survive.
Mages have
, with the option to use
if they can get close enough to utilize the passive without dying for mr. Armor?
. Just zhonyas, as Riot changed GA to be an AD item. Sure, we could buy the boots but when the ad/ap that is doing the damage does more damage then the boots can help with, or isn't auto heavy? Not to mention, most often a mage has to buy sorc boots to be able to do any kind of damage even with a mostly full-ap build.
Adcs? Sure, they have
,
,
, and the boots as well... but often times they can't even buy those because if they do, then they don't do damage, or for some reason lack attack speed even with 2-3 attack speed items that aren't the boots. Unless it's aram, then they don't even have an armor item unless they want to take Zhonya's or a tank item.
Then fighters/juggernauts/bruisers have
,
,
,
,
,
, as well as the items adcs can take, as well as utilize tank boots better than an adc can, and take more tankier items if they wanted to.
And of course tanks have all their tank items, but also deal a ton of damage for no reason without a single damage item.
So, again, it's not just damage that's the problem. The extreme lack of resistance, whether it's base or items, is also part of the problem.
? Almost never.
Even still, going lethality only, shouldn't work vs tanks, period. It would be the same as building
with no armor pen. The result would be the same only this time you'd have life steal.
or
.
Same with poppy. She literally has to run through a teams front line to get to an adc.
Anything melee, is meant to deal allot of dmg, not just tanks. That's the advantage they get for having no range.
to exist in SR, but it might be a little OP considering it is a jack of all trades for an AP user.
which is enough damage to build full tank afterwards and still do big damage like
or 
can do insane amounts of damage with a 