Make Zac immune to the AoE of Blazing Smite.
One shots his passive revive. As if it isn't hard enough for him to get back up in the first place.
He's immune to
Spoils of War so why not make him immune to this?
One shots his passive revive. As if it isn't hard enough for him to get back up in the first place.
He's immune to
Spoils of War so why not make him immune to this?
Zac could be a really cool character if they just took a little time to make his passive more stable.
I thought his passive was unstable
i see what u did there
I didn't.
I knew you would do that 
make sense, Tbh he still needs some more buffs, like making his revive passive better or his blobs fall closer to you/more predictalbe (a la draven style)
{quoted} make sense, Tbh he still needs some more buffs, like making his revive passive better or his blobs fall closer to you/more predictalbe a [la draven style or just fall waaay closer]
The only buff I think Zac needs now is to make his Q pick up blobs (along with fixing this). This also puts a theme of having his QWE all interact with his passive in different ways.
Thats pretty much what I mean, Blobs are so hard to pick up in lane( I usually jungle him but I know a lot of players that like him top) and teamfights without walking into suicidal situations. having a safer way of picking them up would be nice. Also his passive is a bit lackluster compared to Anivia,AAtrox, Ziliean or anyone else that can revive people or themselves.
{quoted} Thats pretty much what I mean, Blobs are so hard to pick up in lane( I usually jungle him but I know a lot of players that like him top) and teamfights without walking into suicidal situations. having a safer way of picking them up would be nice. Also his passive is a bit lackluster compared to Anivia,AAtrox, Ziliean or anyone else that can revive people or themselves.
I agree. I used to love playing Zac top but it becomes really hard to do consistent damages in game while staying sustained because of how hard it is to get those blobs. Now i just generally play him in jungle where he is actually pretty strong right now. Because of the low cooldown on his W he can clear pretty fast and since he can walk through jungle monsters to get his chunks he's gotten even better.
{quoted} The only buff I think Zac needs now is to make his Q pick up blobs (along with fixing this). This also puts a theme of having his QWE all interact with his passive in different ways.
what happens if a zac passives mid-leap
[{quoted}](name=Inept Maverick,realm=NA,application-id=3ErqAdtq,discussion-id=MtRlwaFA,comment-id=0003,timestamp=2014-12-13T04:27:06.890+0000) Better yet why don't we make his blobs count as champions so his revive isn't countered by champions can kill minions and monsters like they are wheat.
Yes please. Sick of being unable to kill zac blobs in a minion wave or teamfight as AP Ezreal if my ult is down, because W doesn't hit them, and E+Q are likely to hit minions/teammates instead.
I still think the fact that his passive blobs fall 90 degrees apart is stupid, why not randomize it
I can see a couple reasons to avoid randomizing it. First, randomization in this game is questionable and the very reason dodge was removed long ago. Imagine a Zac tower diving and out of bad luck all 4 of his blobs landed within range of the turret for the full duration of their crawl. You'd feel slighted if they did that, and your opponent would feel slighted if they all landed outside of its range, letting them only take 1 or 2 shots as they crawl. Then there's the fact that if multiple blobs landed closer together, a champ with an AoE ability could damage up to all 4 blobs at once for the entirety of their crawl, as opposed to the current version where hitting all 4 doesn't give much time to finish them off as they'd be close together by then.
Well, they could make the blobs all split out a set radius, but in what direction they land could be a bit randomized, but of course limit the space between them or else you have blob soup not knowing which one your hitting
Better yet why don't we make his blobs count as champions so his revive isn't countered by champions can kill minions and monsters like they are wheat.
[{quoted}](name=Inept Maverick,realm=NA,application-id=3ErqAdtq,discussion-id=MtRlwaFA,comment-id=0003,timestamp=2014-12-13T04:27:06.890+0000) Better yet why don't we make his blobs count as champions so his revive isn't countered by champions can kill minions and monsters like they are wheat.
I'm fine with Smite/Consume hitting his passive. What I'm not fine with is an AoE version hitting all of them.
It's going to be even worse next patch, with smite being on a charge system. Will make keeping a charge sitting for a Zac execute easy peasy.
{quoted} It's going to be even worse next patch, with smite being on a charge system. Will make keeping a charge sitting for a Zac execute easy peasy.
IIRC, there will at least be a 20 second pause between smites so at least only one can be used on him.
Thats not what I was talking about. I just mean it will be easy to have ranger smite always available vs him.
They completely removed that smite change from PBE (they said it was only an experiment and is not going to live). Either way, it actually nerfed smite because the charges cooled down one after the other, not simultaneously, meaning they basically nerfed smites cool down to 75 seconds after the first couple uses.
Wrong. They put it back in at the start of the current PBE cycle. And how often do you actually use smite on CD? I don't know how often I leave smite up for a majority of the game because I need to keep it for contesting objectives/fights after like 15 minutes into the game. I only really smite when I know the enemy can't compete any critical objectives, or I am too far to compete for said objective in the first place, or will be dead anyway at the time of the objective being contested. Seriously, this, overall, is a buff to smite. It faintly weaken's powerfarming the jungle with smite, but for any other purpose this is a great buff.
Zac is the champ that riot swept under the rug and ignored for all eternity.

He isn't even allowed to be in a free rotation
Lets keep it that way. :)
There's nothing wrong with counterplay though.
Saving smite to kill a blob or heimer turret is counterplay. Having that smite accidently killing all blobs/turrets should mean the passive/turrets need to be buffed accordingly. Completely negating such a high cooldown passive with a 70 CD summoner is like enabling ignite to burn through Tryndamere ult.
{quoted} There's nothing wrong with counterplay though.
This is a hard counter. And not just a champion pick. Anyone could potentially do this. Riot said somewhere that they hate hard counters.
I have to agree, any game that Zac is in he can have his passive completely nullified by the enemy junglier at any point after they get ranger's trailblazer. It is not counter play when every champ has access to it and it completely shuts down one of the strong points of the champion being countered.
buff pls
bump
LOL it does? i always thought smite killing him in blobs was funny. And then riot made it real Kappa :^)