Please Rework Shyavana´s passive

Ohmereb·11/3/2017, 7:11:29 AM·3 votes·366 views

I know Shyvana is a bit of a delicate champion. Give her too much she becomes OP. Take a bit away from her and then she becomes not trash but not fun to play since she cant play from behind due to her lack of passive (Dragons taken wich become dificult to get when you are losing). I know her objective control and jungle power farm is off the sharts but by the time she becomes relevant the game is over. Giving you little to no impact in the game.

Her build paths are expensive for a jungle champion. She is so squishy now that you can hardly give an engage. Which ends up limiting your self to a bruisery splitpusher. Check it up for your selves on OP.GG. please Riot give Shyvana a bit of choice on her passive so she can stay relevant as a tank or as a bruiser not limiting her to be a bruiser.

I dont want her passive to be limited by her cricumstances cuz then your skill is limited by your ability to get dragons. The more you go up the ladder the more you know how hard it is to get them. Even more playing for behind.

3 Comments

Teridax6811/3/2017, 10:44:32 AM1 votes

I know her objective control and jungle power farm is off the sharts

I think you probably meant "off the charts", though I agree that Shyvana sometimes does feel shitty. :P

I also agree with this: Shyvana is meant to be a hybrid between a juggernaut and a diver, both of which are tanky classes, yet she has practically no durability pre-6, and post-6 she still doesn't have the best survivability either. Her passive definitely feels weak, and despite the dragon/jungling theme, doesn't feel especially appropriate for her, which is why I agree it needs a rework.

Part of the problem right now, though, is that so much of Shyvana's power is already placed on her basic abilities, which have essentially three layers of powers each: every one of her basic abilities has a core, pretty simple effect, but on top of that they all have their specific autoattack-related empowerments, most of which used to be her own passive, and on top of that they also all have their empowerments from her ult. In addition, many of these effects overlap with each other (W gives flat on-hit damage and E gives percent health on-hit damage, for example), so the end result is a kit that has a lot of its power scattered across a ton of little effects.

Because of this, I feel Shyvana could lose a lot of the autoattack bonuses on her abilities, and her current innate could instead be replaced with reduced cooldowns on every autoattack, which was Skarner's original innate. Most of Shyvana's autoattack bonuses are there to increase her uptime (Q has CDR on every auto, W duration increases with every auto, R cooldown decreases and duration increases with every auto), so it would shift her power around without changing too much of her gameplay. Beyond that, I think she could stand to have her kit updated a little further, as many of her effects are boring (her Q and W especially don't really provide any sort of amazing gameplay or compelling choice), though simply consolidating some of her basic ability power into a new innate, and giving her better natural health and armor instead, could already potentially make her feel a lot better.

SuperCommander11/3/2017, 10:59:02 AM1 votes

I don't see why Shyvana's passive can't trigger off any dragons killed in the game. Shyvana would the hero the team needs, now that they are behind.