Nerf Ignite
"For a while now, Heal and Teleport have been outclassing Ignite mid lane, especially in pro play. To increase diversity in Summoner spells, we're pushing a bit more power into Ignite."
Meanwhile nerfs teleport, and now rare play in Solo Q, which is 99.9% of the population that play league Heal got reverted recently, but ignite still has the advantage with a 210 second cooldown compared to 240 Teleport is now 360 seconds
Whats the big deal with no Ignite nerfs? Do you enjoy having 3/4 ignites every game, True damage thats been added so much more so defenses doesnt matter (Another topic) and to top it all off has a grevious wound on top of it, meaning if the person HAD heal, he'd still most likely die from it
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Or just buff other summoners that are being outclassed. Heal being reverted does not count
top,
jg, and
support. That's very specific.