QoL/Rework proposal: Heimerdinger
Recently after the Mage Update, I've found that this patch wasn't NEARLY as bad as I thought it'd be. Just going to name a few things I like so far;
: Has a new passive that I like thematically. Like he is between the Void & Valoran, but needs to be tagged by an attack to essentially 'Pull him into our world'.
: I like the idea of bringing his Theme of "Knowledge through Disintegration" to his kit & he relatively still plays like his original design, yet I feel like it could have been done in another way without hurting some of his teamfighting burst (You could shred almost the entire team in the original design. Now you'll be lucky to shred two-three targets). Overall, still pleased on him.
: I like how this item works on a few champions (ones that are not Ezreal). It gives them a little bit of leave-way when it comes to using their abilities, but at the same time the player still needs to know how to conserve mana to really get the best out of it. Champions like Ryze, Urgot & Yorick can definitely make even more use of it now than ever.
But recently, I've felt like there was one mage who was left out of this update.
: I've heard A LOT of people say that he could have used some changes. At first, I didn't think he really needed them & that he'd get some good use of the new items instead, including the Hextech GLP-800
. While he does benefit from the item, I feel like there's no real interaction with him in lane & he still has that boring lane experience.
What they could change
[Q]: H-2G Evolution Turret- One change that popped into my head is how the Turrets go from just shooting little bolts of energy to one big blast that goes through minions. Why not let the turrets overheat for just a few milliseconds. This way it gives his opponent enough time to attack the turret before it reactivates. The Overheat phase could be done automatically or Heimer himself would have to click on his turret to 'Repair' it to get it working again.
So his turret sequence would be:
[Idle] ---> [Standard attacks] ---> [Charged attack] ---> [Overheat] ---> [Standard attacks] (repeat until there are no targets or if Heimerdinger leaves them unattended)
[W]: Hextech Micro Rockets: I never really understood why they made it so you could spread his rockets out. As EUW's Kiandymundi once said "You might as well have thrown confetti at them for all the damage you've just done". However, I honestly think the ability isn't really flawed in anyway. They could change a few numbers or make it more useful in waveclear, but I couldn't think of anything.
This is just a concept I thought of & just wanted to see how people would take it is all. I mean, they could always give him the Fiora Treatment at somepoint.