Miss Fortune Passives

esmelar··4 votes·764 views

Let’s talk about how we can improve at least a little Miss Fortune’sMissFortune passives STRUT *** Miss Fortune gains 25 movement speed after not taking damage for 5 seconds, which gradually increases to 70 movement speed over 5 seconds**

First, the pros, great for getting back to lane faster than other ADCs, and to escape slow tanks after engages when everyone still don’t have boots, but at the middle-late game this passive really falls off when the team fights are more common and this could only be useful for getting to inhibitor towers to clear minion waves. So I propose these buffs: Option 1) Reduce the time restriction for receiving damage from 5 seconds to 5/3/1 at levels 1/9/16, it will have better use for positioning during team fights, can also add the dealing damage restriction in case it results on too much mobility

Option 2) Eliminate the restriction for the damage from minions after level 9, this will help split pushing and to get back to your team afterwards.

This are the ideas I got right now for improving what we have now, one passive that is useless late game, when new champions have two.

W & R Passives This two work together so let’s discuss them simultaneously

W PASSIVE: Miss Fortune's autoattacks deal 6% AD bonus magic damage, stacking cumulatively up to 5 + (1 × Bullet Time's rank) times. R PASSIVE: The stack limit for Impure Shots is increased R ACTIVE: Miss Fortune channels for 2 seconds, spraying up to 8 waves of bullets (6 bullets per wave) in a cone in front of her. A wave is fired every 0.25 seconds, dealing physical damage and applying Impure Shots' passive magic damage and stack to all enemies within the area.

My problem with the W passive is the stacking is not visible for the player playing with Miss Fortune, just for the enemy receiving the auto attacks, this is very important to understand because since the R damage is improved by the W stacking, I would really like to know when is optimal to Ult to get the maximum damage possible, so the solution could be a visual cue that shows the current stacking, (probably a bullet getting from black to red hot like tristana’s E or showing the number stacks like Kennen’s passive)

Well these are my ideas, let me know that you think, or what you disagree, or tell me something I might missed just to improve our favorite pirate (hunter).

9 Comments

darkdill5 votes

People keep missing the point of MF's passive: it's essentially a built-in Mobility Boots. It's not supposed to be used in combat.

If anything should be changed, though, the passive could afford to be updated so it isn't removed by minion damage once MF is level 11 or higher.

esmelar3 votes

I totally agree and understand you, the passive is exactly like mobi boots, but the buff (or rework) is needed on the context that the current popular ADC all have some kind of dash (Lucian, Graves, Ezreal, Tristana) or burst of movement (Kalista, Sivir, Jinx) since team fights are getting on the “dodge as many skillshots as possible” theme, just trying to bring her more to that status, doesn’t even have to be a great buff , just enough to be competitive with those champions

Silents4292 votes

I don't like this reasoning at all. I don't like that people think because the popular champions of the same role can do this, lets change this champion to fit that.

I agree with the idea of making it not be affected by minions at like level 11, but changing it any further is just stupid.

esmelar1 votes

Ok, i dont really want to change her identity, just throwing some ideas. If it results she is healthy as it is, that means i just have to learn to play better XD. I'm glad that we have positive feedback about the minion damage at 11.

P.D. The real main reason for the post was for the W passive indicator, should have put that first. lol

Major Sparkles3 votes

Yeah pretty much this.

Crygor2 votes

I know this is slightly off topic, but is there a reason that MF takes so long to shoot after I click an attack order? Her AA(auto attack) animation just feels sluggish to me, and I cancel autos often. I don't play ADC too often, but her AA animation is definitely slower than most if not all other ADCs.

esmelar2 votes

I'll probably need to test that, to be sure

Crygor1 votes

Please do. I can't be the only one that notices this.

DragoonRuin1 votes

This has been brought up so many times on these boards. Pretty much everyone universally agrees that Miss Fortune needs a "little" bit of love. Not a lot, not a huge buff, just some small QoL changes to be made relevant. Sadly Riot hasn't done anything substantial with MF in a very long time. I think the last thing they did for her was place the AP Ratio on her Q, which, does absolutely nothing for her primary role of ADC.

I will however look forward to the day Riot does do something for MF.

More from Gameplay

More by esmelar