New Veigar stun concept. Picture explanation.
Pic
Pic
It would be better if it goes:
**First **to **Second **& **Fifth **in 0.25, **Second **to **Third **and **Fifth **to **Forth **in 0.5 , **Third **to **Fourth **in 0.75.
birng the old veigar back
That'd be kinda cool, actually. It'd help with getting jumped on by an assassin while still preventing the insta-stun Riot hates.
While a god Idea, Riot has responded to literally 0 posts about Veigar. He appeared as a support and that opened him up to nerfs. If you think I'm wrong show me a champ that's not a traditional support who appeared in an LC$ match as a support who didn't immediately get nerfed.
Yas
what if we added a slow in the circle until the stun comes up
But, that could actually be useful against 
He's fine where he's at. Learn strategic positioning.
Kinda the same if not exactly
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/83ubEaj0-veigar-q-e-farm-suggestions
but seems like there is not interest in getting his stun to be more reliable, especially in defensive situations.
I actually always tried to hit the cage on one of the pillars anyways.
It wouldn't solve the top tier veigar rofl stomp that happens, just make the skill something Even harder to master, and it was already the hardest to master skill in the game.
No thank you.
Plus it's a very unversitile skill and is very circumstantial.
It sounds nice, but doesn't really solve anything. You'd still be unable to hit Dark Matter which is necessary for bursting someone.
This is amazing
Edit: Upvote this shit guys
I saw a suggestion simiar to yours. Instead it worked like this: the side closest to Veigar would have a stun. The wall would spread in both directions in an arc (like Diana) until they meet and form the same circle as before.
This way, it can be usable up close, which is dangerous but also defensive should someone gapclose, or he can use it at a high range as a delayed stun.
What direction does your wall idea go, clockwise or counterclockwise?
hes actually fine now previously before patch 5.5 it was technically a 1.75 delay which made it beyond terrible, now it takes more skill to use but is not impossible to land.
This would be a considerable improvement over the mess we have now. Q would need to be reverted too, and he STILL couldn't reliably combo Dark Matter at any kind of range, but at least he'd have a defensive option.
I actually like decreasing the delay with ability level so that he can combo lategame without being a stupid strong support with no items.