Give all the jungle items a unique "sated form" and use "conservation charges" for getting sated.

dangopee··1 votes·546 views

So once you complete your jungle item, every 40 seconds it gains a conservation charge. It can store a maximum of 3 charges. Kills/assists on large/epic monsters and champions expend 1 of these charges if available. Expending 1 charge grants you 1 stack toward getting sated as well as say 50 bonus gold, regardless of what you took down. You need 20 stacks for your jungle item to get sated. So it will take you a minimum of 800 seconds to get sated, regardless of whether you spam ganks or just afk farm. Once you are sated you still passively gain up to 3 conservation charges but expending the charges only grants the bonus gold. The bonus gold can be adjusted if it seems OP compared to the old spirit stone items but keep in mind the jungle camps spawn much less often this season.

Devourer: Same as it is now but grants one on hit magic damage on-hit per stack instead of the awkward 0.666... as you can only get 20 stacks now so it will still top out at the current 50. Sated: Same passive as now.

Cinderhulk: Same as it is now but also give it the unique tenacity stat that mercs and zephyr have, so that jungle tanks can build ninja tabi like they want to. The cinder passive now does 10+1 per stack magic damage per tic instead of scaling with level. Sated: The cinder field upgrades to do an additional 1% of nearby enemies maximum health per tic as magic damage.

Runeglaive: Same as now but each stack grants it an additional 1 AP, passive the same too. Sated: Reverts the nerf to the original runeglaive passive, except maybe the bug where it was applying spell effects.

Warrior: Same but each grants an additional 1 AD. Sated: NO CLUE. ANY IDEAS? It should definitely be something that makes the item slot efficient late game so you don't feel the need to sell it.

5 Comments

Archon X4 votes

no no no no no HELL NO

tired of troll ass junglers farming for sated and ignoring lanes

troll ass devourer can burn in hell

dangopee1 votes

[{quoted}](name=Archon X,realm=NA,application-id=3ErqAdtq,discussion-id=MQZN0a8M,comment-id=0000,timestamp=2015-09-26T15:35:39.293+0000)

no no no no no HELL NO

tired of troll ass junglers farming for sated and ignoring lanes

troll ass devourer can burn in hell

Did you read the conservation part? Afk farming won't help you get sated any faster.

Rysophage1 votes

sated devourer shouldnt even be in the game as it is hell no

EvilMerodach1 votes

mehhh....I donno about warping all junglers around a farming mechanic/building power. You'd see a lot of early game champs/kits completely fall off the map. And the only viable junglers would be the ones that's kit scale best into late game.

I'd rather devourer/warrior to properly fill their place as either: warrior- early ad support type jungler [strong support for your lanes, but once laning is over..warrior gets weaker and weaker (comparable to other items) as the game goes on]. or devourer/sated- less useful early game but allows for a hypercarry late game. (weaker ganks, maybe even slower build up, but late game it'll pay off..if you make it to late game..)

I feel it's more about number tweaking than anything else. I think maybe something Riot has missed out on is changing the amount of stacks it takes to get sated. Not number tweaks like less dmg per stack or less final stack damage, like, it takes 30 now and it's 'OP' - change to 35 stacks to max (bumping dmg added by each stack down a few, so it ends with the same 'sated' damage)

Edit: Also for your warrior sated effect- minor version of red buff. (Not as strong of a slow as red buff, and not as much burn damage..but, slow+burn.) Allows you to hand off red buff to your adc late game with little cost to yourself.

dangopee1 votes

{quoted}

mehhh....I donno about warping all junglers around a farming mechanic/building power. You'd see a lot of early game champs/kits completely fall off the map. And the only viable junglers would be the ones that's kit scale best into late game.

I'd rather devourer/warrior to properly fill their place as either: warrior- early ad support type jungler [strong support for your lanes, but once laning is over..warrior gets weaker and weaker (comparable to other items) as the game goes on]. or devourer/sated- less useful early game but allows for a hypercarry late game. (weaker ganks, maybe even slower build up, but late game it'll pay off..if you make it to late game..)

I feel it's more about number tweaking than anything else. I think maybe something Riot has missed out on is changing the amount of stacks it takes to get sated. Not number tweaks like less dmg per stack or less final stack damage, like, it takes 30 now and it's 'OP' - change to 35 stacks to max (bumping dmg added by each stack down a few, so it ends with the same 'sated' damage)

Edit: Also for your warrior sated effect- minor version of red buff. (Not as strong of a slow as red buff, and not as much burn damage..but, slow+burn.) Allows you to hand off red buff to your adc late game with little cosself.

I just think delaying the jungle items true power is a good way to discourage laners like top shyvana and AP ezreal from abusing them. I also feel that the jungle items should be slot efficient late game since they are tied to the type of smite you want.

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