Youmuu's Ghost Blade Suggestion.

Vanic998··4 votes·421 views

Would Youmuu's Ghost blade be underpowered if the cooldown was increased by 15 secs from 45 secs to 60 secs or a minute? Sounds cool?

13 Comments

MagicFlyingLlama2 votes

Ghostblade has become what Derpfire grasp used to be, the item to use when you want to delete people on a cooldown. Riot seems to be aware of this, and it will probably get changed completely if it refuses to become balanced.

ChaddyFantome1 votes

I wouldn't mind but I don't think it needs a nerf at all. Not unless they wanna fix Talon's Ulti CD already.

SkyblazeHydraX32 votes

Talon is almost certainly going to be part of the assassin class update. They've guaranteed he's going to get a new passive, and I'd bet he's going to be one of the assassins to get more work and focus. Even if not he'll probably get some general balance adjustments.

For now I just want ADCs to stop building it and freaking steamrolling the game.

ChaddyFantome1 votes

{quoted}

Talon is almost certainly going to be part of the assassin class update. They've guaranteed he's going to get a new passive, and I'd bet he's going to be one of the assassins to get more work and focus. Even if not he'll probably get some general balance adjustments.

For now I just want ADCs to stop building it and freaking steamrolling the game.

Then why not just make it melee only?

SkyblazeHydraX31 votes

Because there are some ADCs who used it before it became standard, and thus rely on it as part of their kit.

Twitch, for example.

ChaddyFantome1 votes

{quoted}

Because there are some ADCs who used it before it became standard, and thus rely on it as part of their kit.

Twitch, for example.

I used it on ADC's before it became standard. It was a niche pick even on those who did when it wasn't overloaded on them. Twitch only got it situationally before the ADC changes.

1wolfpack1 votes

kl

Elite4Runner1 votes

I wouldn't mind the added cooldown if the AD is increased to 65 again.

I also think the active should give better attack speed for melee attacks vs ranged attacks. Maybe 50% melee vs 35% ranged

FallenSeruvim1 votes

The difference in melee vs ranged % is a nice idea. EVERYONE is building it because it is simply too strong of an item and cheap comparably to other items.

Vallalan1 votes

the active has never been why the item is overpowered.

the problem with it is that its too much ad/armor pen in one item. the same problem duskblade has.

high ad/armor pen items are simply too good early.

Vanic9981 votes

Would it be better if 10 of its armour pen went to the active?

Vallalan1 votes

that would be weird. idk if it would fix the problem. but it would be weird for sure.

i have no idea how that would play out to be honest.

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