Runes don't always change before game
Had aftershock on my page, switched it to grasp. Load into game, turns out I've still got aftershock - on a champ who can't use it.
The fact that runes don't always change before game is bad enough, but the fact that it's not smart enough to at LEAST have aftershock switch out to ANYTHING else for champs who legitimately can't run it is lame. Stuck for a whole game at an unreal disadvantage because I effectively have no keystone - UNLESS we fight near blast cones of course.
Blast cones proccing aftershock doesn't justify it not being switched out. Wouldn't bug me so much though if the rune pages weren't buggy when it came to switching.