Does armor even matter

Sensual Singed··12 votes·1,488 views

Armor is the counter to ad dmg but how is it when i have over 500 armor and 3k hp that the enemy ad does 1/4 -2/3 my hp in 2 autos. Like you make it really fking hard to solo carry trash when no matter what i build the enemy adc will destroy me in 2 secs. so wtf do i actually build to counter this i've had no problem with being a tank in the past i feel the last whisper items should be nerfed or something like i feel i'd be better off going full dmg with the hope of one shotting enemy adc cause tank just means i do 0 dmg and die in 2 secs instead of 1.

42 Comments

Reikken5 votes

wah wah I can't 1v3 with my armor cry cry

Sensual Singed7 votes

It's not 1v3 it's not even being able to 1v1 them it's about me not actually being tanky when full tank. If i go full tank that's all i am so why can't i do my job.

Reikken6 votes

your job isn't to 1v1 anyone. It's to lock people down and distract the enemy long enough for your team to kill everything

Sensual Singed7 votes

yeah but when i die in 6 autos and they aa 2 times/sec that mean i have 3 secs if it's just the adc hitting me. there should be more carry potential to other roles. Its really annoying being a tank but knowing no matter how good you do you are going to lose cause you got the shit adc in the draw.

Sensual Singed4 votes

I'm actually at the point that if the enemy adc gets a double kill early i just afk cause i know that i will mean nothing no matter how tanky i get. and even though my champ excels at stalling out the game to max builds we are going to lose because their adc is better. legit i feel like the only way to carry as a tank is to play some shit like tank ekko and oneshot the enemy adc even though you are full tank btw is fking bullshit ekko needs nerfed right he's an assassin but his kit is so overloaded he builds full tank and does most damage on team.

Naag One4 votes

It'll start to matter once you know learn to build properly

Volcanuz4 votes

Please... Show me video evidence of you losing 1/4 of your health with 300 or so armor with 3k hp and ill suck your dick. Like seriously ill fly to you and suck your dick because i doubt anything you say is true.

If you are letting that person get sooooooooooooo fat and full item to the point they can do this, you freaking deserve to get 1/4 in 2 hits. Just absolutely stupid i can't believe this isn't a troll post.

Marshbouy3 votes

Look dude. your post is bullshit. you said you had 500 armor and 3.5k hp. You also said that the enemy ADC is dealing 1/4 to 2/3 your health in 2 autos. That means the ADCs is dealing anywhere from 450 damage an auto (not that crazy) to 1.25k an auto (very crazy). That's pre mitigation too. Sorry bud, you are a fraud. Your post is fake. Get some real stats and get good at league.

Memeguel4202 votes

Vayne would disagree

Marshbouy1 votes

that's three hits minimum. most vayne players don't use guinsoos on her.

Lord Galvatron3 votes

I think the issue here is that %HP damage is too readily available, and Thornmail is still a garbage item (since you need 350 min. armor to be the same as pre-changed thornmail, and flat DPS AD with no AR pen. is a thing of the past). You need a Tank with either a higher then normal damage output, or a Tank with multiple low CD methods of CC. In this meta you can't have a tank that just soaks up damage and nothing else.

Im The Jayce God2 votes

Build HP build.

item 3083 item 3053 item 3143 item 3102 item 3022 item 3071

Marshbouy2 votes

change item 3102 foritem 3065 and you are gold

Bhagswag1 votes

Sometimes that extra spell shield really helps vs a Morgana/Lux team. They will be unwilling to waste their spell until it's too late.

However, I find myself getting SV for the CDR.

Marshbouy1 votes

he's going for a pure health build. that's why i told him to switch those items.

oSEXYPLATYPUSo2 votes

armor doesn't count vs magic damage or true damage. or %hp damage. it depends on what kind of ad damage you are facing. is it crit? is it hp% damage with ad damage like item 3153 or Vayne or is it mix damage from item 3124 item 3153 item 3031 item 3036 from a KogMaw cuz flat armor wont save you but then again you let KogMaw get to 6 items nothing is gonna save you

Marshbouy2 votes

That's hilarious. you just downvoted me and didn't respond.

Succubús GF1 votes

item 3075

Sensual Singed3 votes

trust me i had item 3143 item 3075 item 3047 item 3512 item 3026

Estas Perdido5 votes

Not nearly enough hp. Too many raw resistances.

Sensual Singed3 votes

3.5k hp isn't enough

Dreadlocks3 votes

As a tank, you should have 4k+... in season 4, 3.3k hp and 350armor/250mr was considered a lot, times have changed my friend, you need more HP.

Meep Man3 votes

How did you have 3500 HP with that build? It doesn't add up. A really good base health character has about 2350~ HP at Level 18. You only had 500 bonus HP. Where did another 650~ HP come from?

Also, for a Tank, 3500 HP isn't a lot. That's about Fighter Level HP. The only pure armor or magic resist items you should build as a Tank are Boots (of course), Zz'Rot, and Frozen Heart. Tanks don't usually want a Guardian Angel and Thornmail is usually only picked up on Rammus, Malphite, or Taric or to counter an enemy champion with tons of attack speed, like Kog'Maw, Master Yi, or someone like that, upon which you usually want Thornmail over anything because it counters them hard (especially Kog'Maw, make him kill himself with it). 3-4 Items in a Tank build need to be providing Health since Health is the best global defense against all but % Health True Damage, which can usually be countered with Attack Speed slows or just playing safe around Vayne and Fiora. Having 200 Armor and Magic Resist is cool, but Armor and Magic Resist just multiply your effective Health. Having 3000 Health isn't a ton to be boosting with Armor and Magic Resist. You need 4000-5000 Health as a Tank this Season, and then just get as many defensive armor and magic resist stats as you can along the way.

Try a build like: item 3047 / item 3111 item 3143 item 3110 item 3065 item 3190 item 3083 / item 3053 Sterak's, especially as an Initiation Tank, can effectively add up to 30% increased health so use either it or Warmog's. The % increase to Base AD can help with pushing as well slightly.

Sensual Singed1 votes

i also haditem 3116 item 2138

Skias1 votes

[{quoted}](name=Inept Maverick,realm=NA,application-id=3ErqAdtq,discussion-id=MIoJwKlu,comment-id=00000000000000000001,timestamp=2016-08-19T15:49:48.624+0000)

How did you have 3500 HP with that build? It doesn't add up. A really good base health character has about 2350~ HP at Level 18. You only had 500 bonus HP. Where did another 650~ HP come from?

Also, for a Tank, 3500 HP isn't a lot. That's about Fighter Level HP. The only pure armor or magic resist items you should build as a Tank are Boots (of course), Zz'Rot, and Frozen Heart. Tanks don't usually want a Guardian Angel and Thornmail is usually only picked up on Rammus, Malphite, or Taric or to counter an enemy champion with tons of attack speed, like Kog'Maw, Master Yi, or someone like that, upon which you usually want Thornmail over anything because it counters them hard (especially Kog'Maw, make him kill himself with it). 3-4 Items in a Tank build need to be providing Health since Health is the best global defense against all but % Health True Damage, which can usually be countered with Attack Speed slows or just playing safe around Vayne and Fiora. Having 200 Armor and Magic Resist is cool, but Armor and Magic Resist just multiply your effective Health. Having 3000 Health isn't a ton to be boosting with Armor and Magic Resist. You need 4000-5000 Health as a Tank this Season, and then just get as many defensive armor and magic resist stats as you can along the way.

Try a build like: item 3047 / item 3111 item 3143 item 3110 item 3065 item 3190 item 3083 / item 3053 Sterak's, especially as an Initiation Tank, can effectively add up to 30% increased health so use either it or Warmog's. The % increase to Base AD can help with pushing as well slightly.

You would deal zero damage with this unless you are Rammus.

Marshbouy1 votes

he asked for a tank build. if you are playing naut/maokai/shen then this wouldn't be a terrible build.

FallenSeruvim1 votes

Thornmail doesn't effect Kog nearly at all <_<. All his dmg is on hit

BattleBoar2 votes

Ok dont get Randuin's and Thornmail together. Thanks to Randuin's pass you are some what weak the return damage of Thornmail . It's not much but it still some. See as you have Zz you should have done Sunfire Cape as it would have give you more pushing power.

All so where is your CD? All of the Tanks I now what to get as close to 40% as they can as much of their power come from their skills.

Skias2 votes

{quoted}

item 3075

Noobtrap.

Ralanr1 votes

Remembers how quickly I die as Kled with no armor items

Yes.

Beldair1 votes

Remembers how quickly dies to ADC as Kled with 0 armor items

Yep

Maximum Morde1 votes

Try tower diving without it and find out?

Marshbouy1 votes

500 armor and 3k hp

Yep. That's your problem. Any armor past 300 is close to useless, much better to stack health at that point. 3k hp is also almost nothing.

Bhagswag1 votes

Why am I not ever having these problems when I play tank?

TyrekGoldenspear1 votes

Stacking a crap ton of armor really only works on Rammus and Taric , but you still need raw health for the other sources of damage that will be coming your way.

Psi211 votes

[{quoted}](name=Sensual Singed,realm=NA,application-id=3ErqAdtq,discussion-id=MIoJwKlu,comment-id=,timestamp=2016-08-19T07:31:12.064+0000)

Armor is the counter to ad dmg but how is it when i have over 500 armor and 3k hp that the enemy ad does 1/4 -2/3 my hp in 2 autos. Like you make it really fking hard to solo carry trash when no matter what i build the enemy adc will destroy me in 2 secs. so wtf do i actually build to counter this i&#039;ve had no problem with being a tank in the past i feel the last whisper items should be nerfed or something like i feel i&#039;d be better off going full dmg with the hope of one shotting enemy adc cause tank just means i do 0 dmg and die in 2 secs instead of 1.

Because Randuin's Omen and Frozen heart aren't built enough...

27.75% slow on an ADCs attack speed and 10% reduction in crits and 150 bonus armor and 500 + hp at a price of 5700 gold is just too much for you... am I right?

Oh wait you were use to January and when tanky dps had to use less than half a brain when they needed to do stupid broken damage with already broken sustain. Lets just rebuff the Cinderhulk!!!! So dumb...... *jesus

Fix tank items and then you can tone down dps.

It is stupid that most of our melee are the ones cracking Armor.

1.  Jarvan IV Jarvan IV's Dragon Strike reduces the armor of all enemies hit by 37 / 39.8 / 42.6 / 45.4 / 48.2% for 3 seconds.
2. Renekton's Slice and Dice, when empowered by having more than 50 Fury, Dice will reduce the armor of all enemies hit by 40.5 / 44 / 47.5 / 51 / 54.5% for 4 seconds.
3.  Sion's Roar of the Slayer reduces the armor of the target hit by 20% for 2.5 seconds.
4.  Trundle's Subjugate reduces the armor of his target by 44% to 58% in the next 4 seconds (the effect does not apply any stacks). The armor reduction lasts for another 4 seconds after the drain completes.
5.  Vi's Denting Blows reduces the target's armor by 44% for 4 seconds after every third consecutive hit.
6.  Wukong's Crushing Blow reduces the armor of the target hit by 37 / 40.5 / 44 / 47.5 / 51% for 3 seconds.
7.   Xin Zhao's Challenge reduces the armor of targets hit by his basic attacks or Audacious Charge.png Audacious Charge by 40.5% for 3 seconds. Only one target may be challenged at a given time. 
8.  Darius's Apprehend passive gains Armor penetration

And then there is stupid True damage on melee... like Irelia, Oalf, Cho, Garen, Darius...

Oh and then there is percent damage. But armor these champs up and they are unkillable... All kinda points at the problem with armor items.

Kinda makes you look at Riot balancing team and say... "do you guys have credentials, could I see them?"

Skias1 votes

{quoted}

Because Randuin's Omen and Frozen heart aren't built enough...

27.75% slow on an ADCs attack speed and 10% reduction in crits and 150 bonus armor and 500 + hp at a price of 5700 gold is just too much for you... am I right?

Oh wait you were use to January and when tanky dps had to use less than half a brain when they needed to do stupid broken damage with already broken sustain. Lets just rebuff the Cinderhulk!!!! So dumb...... *jesus

Fix tank items and then you can tone down dps.

It is stupid that most of our melee are the ones cracking Armor.

1.  Jarvan IV Jarvan IV&#x27;s Dragon Strike reduces the armor of all enemies hit by 37 / 39.8 / 42.6 / 45.4 / 48.2% for 3 seconds.
2. Renekton&#x27;s Slice and Dice, when empowered by having more than 50 Fury, Dice will reduce the armor of all enemies hit by 40.5 / 44 / 47.5 / 51 / 54.5% for 4 seconds.
3.  Sion&#x27;s Roar of the Slayer reduces the armor of the target hit by 20% for 2.5 seconds.
4.  Trundle&#x27;s Subjugate reduces the armor of his target by 44% to 58% in the next 4 seconds (the effect does not apply any stacks). The armor reduction lasts for another 4 seconds after the drain completes.
5.  Vi&#x27;s Denting Blows reduces the target&#x27;s armor by 44% for 4 seconds after every third consecutive hit.
6.  Wukong&#x27;s Crushing Blow reduces the armor of the target hit by 37 / 40.5 / 44 / 47.5 / 51% for 3 seconds.
7.   Xin Zhao&#x27;s Challenge reduces the armor of targets hit by his basic attacks or Audacious Charge.png Audacious Charge by 40.5% for 3 seconds. Only one target may be challenged at a given time. 
8.  Darius&#x27;s Apprehend passive gains Armor penetration

And then there is stupid True damage on melee... like Irelia, Oalf, Cho, Garen, Darius...

Oh and then there is percent damage. But armor these champs up and they are unkillable... All kinda points at the problem with armor items.

Kinda makes you look at Riot balancing team and say... "do you guys have credentials, could I see them?"

I believe the effects are unique.

Psi212 votes

{quoted}

I believe the effects are unique.

L2P Tanky DPS is stupid broken in this game. Nerf the armor and fix the game (Tanks shouldn't have armor reduction abilities or true damage).

http://leagueoflegends.wikia.com/wiki/Frozen_Heart

Note

Frozen Heart, Wardens Mail and its upgrade, Randuins Omen, are the only items that can reduce attack speed. The attack speed slow of Frozen Heart stacks multiplicatively with Wardens Mail and Randuins Omen, for a combined 27.75% attack speed slow.
MunchCrunchLunch1 votes

go full assassin on any champion. get one armor and one hp item to survive long enough to land a combo.

i started doing that on everyone now. fucking goin full tank.

playing malphite? get abyssal rylais rabadons and and ludens. tabis and randuins or frozen heart.

way better than being a usless ass malphite with an ult that does nearly no damage going tank standing in the middle of the team fight just to die 2-3 seconds later because your whole combo isn't enough to top the adc bt shield.

playing sion? get ghost blade and frozen mallet. and black cleaver. dead mans spirit visage and tabis. i'd take my chances in landing that Q that will chunk half the hp of anyone standing in it than depending on my enemy mistake of dodging my ult when am a tank because its prob the only think that i can do.

playing darius (i started doing this and it works very well. first hand experience). black cleaver. into death dance into whatever ad item after. and than sv dead mans and tabis. just dunk the adc with flash ignite Q ult and your golden.

playing amumu? finish cinerhulk. get rylais and liandries and abyssal . just ult in team fight and soak in damage while your cc is working.

the only champion that you should build full tank right now is rammus. thats it.

you go against ap you can easily infinitely tank them except a cpl. you go against ad your fucked. just build damage and try to burst them before they burst you.

there is 0 reason for me to play any full tank champion anymore.

TyroneWatermelon1 votes

not its not,every 50 Armor/Mr or 500 HP just delays your death by 0.5 sec. welcome to leeeg of legends

PermabannedGaren1 votes

[{quoted}](name=Sensual Singed,realm=NA,application-id=3ErqAdtq,discussion-id=MIoJwKlu,comment-id=,timestamp=2016-08-19T07:31:12.064+0000)

Armor is the counter to ad dmg but how is it when i have over 500 armor and 3k hp that the enemy ad does 1/4 -2/3 my hp in 2 autos. Like you make it really fking hard to solo carry trash when no matter what i build the enemy adc will destroy me in 2 secs. so wtf do i actually build to counter this i&#039;ve had no problem with being a tank in the past i feel the last whisper items should be nerfed or something like i feel i&#039;d be better off going full dmg with the hope of one shotting enemy adc cause tank just means i do 0 dmg and die in 2 secs instead of 1.

You're a liar, and should be ashamed of yourself.

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