[{quoted}](name=Sensual Singed,realm=NA,application-id=3ErqAdtq,discussion-id=MIoJwKlu,comment-id=,timestamp=2016-08-19T07:31:12.064+0000)
Armor is the counter to ad dmg but how is it when i have over 500 armor and 3k hp that the enemy ad does 1/4 -2/3 my hp in 2 autos. Like you make it really fking hard to solo carry trash when no matter what i build the enemy adc will destroy me in 2 secs. so wtf do i actually build to counter this i've had no problem with being a tank in the past i feel the last whisper items should be nerfed or something like i feel i'd be better off going full dmg with the hope of one shotting enemy adc cause tank just means i do 0 dmg and die in 2 secs instead of 1.
Because Randuin's Omen and Frozen heart aren't built enough...
27.75% slow on an ADCs attack speed and 10% reduction in crits and 150 bonus armor and 500 + hp at a price of 5700 gold is just too much for you... am I right?
Oh wait you were use to January and when tanky dps had to use less than half a brain when they needed to do stupid broken damage with already broken sustain. Lets just rebuff the Cinderhulk!!!! So dumb...... *jesus
Fix tank items and then you can tone down dps.
It is stupid that most of our melee are the ones cracking Armor.
1. Jarvan IV Jarvan IV's Dragon Strike reduces the armor of all enemies hit by 37 / 39.8 / 42.6 / 45.4 / 48.2% for 3 seconds.
2. Renekton's Slice and Dice, when empowered by having more than 50 Fury, Dice will reduce the armor of all enemies hit by 40.5 / 44 / 47.5 / 51 / 54.5% for 4 seconds.
3. Sion's Roar of the Slayer reduces the armor of the target hit by 20% for 2.5 seconds.
4. Trundle's Subjugate reduces the armor of his target by 44% to 58% in the next 4 seconds (the effect does not apply any stacks). The armor reduction lasts for another 4 seconds after the drain completes.
5. Vi's Denting Blows reduces the target's armor by 44% for 4 seconds after every third consecutive hit.
6. Wukong's Crushing Blow reduces the armor of the target hit by 37 / 40.5 / 44 / 47.5 / 51% for 3 seconds.
7. Xin Zhao's Challenge reduces the armor of targets hit by his basic attacks or Audacious Charge.png Audacious Charge by 40.5% for 3 seconds. Only one target may be challenged at a given time.
8. Darius's Apprehend passive gains Armor penetration
And then there is stupid True damage on melee... like Irelia, Oalf, Cho, Garen, Darius...
Oh and then there is percent damage. But armor these champs up and they are unkillable... All kinda points at the problem with armor items.
Kinda makes you look at Riot balancing team and say... "do you guys have credentials, could I see them?"