Death Timers
One thing that really pisses me off from time to time about this game is the death timers.
Now, I know this was an issue back in season 4 (?) I believe, where the death timers were super long, but it is still an issue to me, maybe more personally than anything.
I am not saying that the death timers are too long right now, I just want to address the fact that death timers in this game stack on game-time rather than how many deaths you have in total. There is no reason, or at least there shouldn't be, why when I die 40 minutes into the game for the first time (second, third...) that I should receive the same re-spawn time as someone on my team who has died for their 10th time. Now I know, this can cause a discrepancy between how fed a person on a team is (as they tend to die less than others) but by all means, if they have not been dying as much, they deserve to be alive again. There should be a system where if you have a disproportionate amount of deaths when compared to everyone else, your spawn time is less.
Can't say how many games I feel that when I die for the first time, the game loses control. I know how to deal with having less people alive on my team, I know what it takes to still guard that tower or structure or even objective when I am down one person on my team, but as soon as I die (for the first time or for a fraction of my deaths team) a game that was once winnable becomes impossible or that much more harder because I have to wait 30 seconds and leave my team clueless as to what to do.
tl;dr
Death timers should take account of how many deaths you have (or don't, whichever way you think about it).