@RiotRepertoir
Dear Rep.
I was a decently loud voice during the malz update. I appreciated how much you communicated with the community during the time. I loved how you tried to keep everything we asked for, but I damn near quit LoL after the rework (barely any play for months) and I can't play him anymore, the change in voidlings, and the inclusion of his Spellsheild killed him, and is now forcing a plethora of balance issues.
Before rework, he still had a spellsheild on his passive. It's name was Jeff, the voidling. Balanced by mana costs and CDR this badass mofo would eat a blitzhook and then proceed to eat blitz IF you built ad, or went all in on him. (which would probably be a bad idea, cause its blitz...) His voidlings were utility when AP and damage when ad. He didnt need ap scaling on them, he had his damage in his active kit.
Regularly bouncing 3 E's around was proof that you were a master malz player who new exactly what he was doing. Not that you could hit q and build CDR.
The level 2 and 3 drag? Was only done by an elite club of malz players, and was ALWAYS a scary thing to do in game, one F up and you died. It wasn't something that needed to be hard nerfed into oblivion, and was certainly not even remotely feasible as a midlaner.
The Q (Thank god you kept the silence and cast times the same.) But it was hard enough to reliably hit it on your target in league of dash, it never needed the extra gimmick of refreshing e. In fact using Q would often result in less e's on the map because you would eat your mana and clear the wave with it. Instead of E.
W was his zoning and anti tank damage source. Instead of Jeff's weak cousins Bill, Bobby, Joe, and their offspring. They quickly become overbearing but suddenly lack the balancer of malz blowing his ENTIRE kit to get one out instantly. effectively leaving him defenseless until he floated his slow Arse elsewhere.
The R..... It was the reason you classified him as an assassin, and in a game which now includes plenty of ways to counter it. It was still his last ditch effort to stay alive. his only way to keep a tank in his pool, and his last chance to actually kill the Other mages on the rift. Consider it the last nail in what made him actually playable.
You included all of it. For which I give you credit. I look, and see that you really did keep what was asked. You even added the things like AP damage to voidlings. (as... debatable as that was). But because of the extra power of the spell shield and easy to conjure voidling army, and the changes you had to make to support their new existance. You ended up turning Malz into the problem he is today. While I cannot stress how much I appreciate the effort put into the rework. I ask, that you revert him to his state before the mage update. I know I may have lost you there, brushed aside as just a whiner, or asking something that would create an awkward situation considering the state of other champs (Morde). Despite the wasted resources on animations and the spell shield. I BEG of you, solve his current balance issues. Return him to what he was. Humor this last request from the Malz community. Please.
TheWoollyMammoth
P.s Meddler and ANY other red. Please feel free to input, I do believe I presented this in a civilized enough manner to at least get a nod. ya?
, why would he revert 