Unique Gameplay Interactions?

Variks the Loyal··1 votes·588 views

I'm wondering what people think of the idea of specific gameplay interactions between champions, and what ideas people may have. I think it'd be a cool way to not only shake the meta a little teeny bit, but also make for some really cool situations.

The idea would be to take these two characters that are rivals, and making a special interaction that actually impacts gameplay, to encourage people to really live out a fight between rival champions. So, for example. If Lucian uses Relentless Pursuit through Thresh's wall, he breaks it without taking damage or a slow. Or, if Galio hits Sion with one of his weak basic attacks, he removes 1 bonus health from the Soul Furnace hp pool.

Anyone got ideas, or think it shouldn't be a thing?

5 Comments

50000000000000003 votes

These interactions need to be really minor, or these interactions would become major factors in counterpicking. Leona ultimate does 1 less damage against champions with shades (or skins with shades). This is insignificant because you can't spam ult. Things you're proposing can impact gameplay significantly.

Variks the Loyal1 votes

That's the idea. Minor but significant things that makes fights between rival champions more interesting and encouraging.

As counters to the other two, Lucian's death could drop an 'empowered' soul for Thresh that counts as 5, and Sion's damage could trigger reduced healing on Galio's Bulwark.

67chrome1 votes

I'm wondering what people think of the idea of specific gameplay interactions between champions, and what ideas people may have.

Pretty awesome - though it should be limited to things that don't impact gameplay at all.

I believe the word "achievements" best sums up the lack of effort a designer needs to excite players into doing some preeeety lame and unexciting things.

taunt animations vs. specific champions is pretty solid IMO. At least if you bind joke/taunt/dance/laugh commands to hotkeys so you can use them whenever.

The idea would be to take these two characters that are rivals, and making a special interaction that actually impacts gameplay, to encourage people to really live out a fight between rival champions.

Impacting gameplay in any meaningful way would be pretty bad ~95% of the time. People would pick champions specifically for their rival interactions, or avoid playing certain champions entirely because their "rival" is popular in the given meta. You'd be much more likely to damage a sense of lore and mythos by drawing a lot of attention to maths and statistical interactions, reducing champions from characters that can do a few sweet moves into a string of numbers.

Only time I could really see such a buff happening is if champion X counters champion Y way harder than they should in the first place, and no logical change to champion Y's skillset can really compensate for that outside of a target special case. In such a scenario you could make champion Y not terrible and balanced by removing an oppressive counter.

Shadow Gilgamesh1 votes

I don't think interactions as small (and in some ways big) as you're talking about here are the way to go, since it would be hard to make sure said unique effects aren't unbalanced in one champs favor. granting immunity to parts of an ult or removing stacks from an infinately stacking champ is dangerous territory, effects like that would lead to red team having a distinct advantage in team select, just picking the champ that has the strongest interaction to whatever blue picked, unless it goes both ways comparably.

But I DO like the couple of times they've done stuff along this line in the past. Kha Vs. Rengar gives both champs a higher power cap through their subquest (Kha gets his 4th upgrade, I forget what rengo gets) Or the battle for freljord with Sej, Ashe, and Liss, though that doesn't actually have any gameplay effects, you just get a vanity buff for the rest of the game saying "you da best"

Maximum Zilean1 votes

I would be fine with minor things, but thats the thing. They have to be minor like the Leona ult interaction to sunglasses wearing champions.

Unless its a massive event thing like the Kha vs Rengar hunt event.

But i'd be fine with something like Vi E dealing 1 extra damage to Jinx. Just because. Or have Vi flatout say something cool when ulting Jinx. Oh and when ulting Caitlyn. Vi seems to love screwing around with Cait.

More from Gameplay

More by Variks the Loyal