My thoughts on possible Mid-Season 9 Garen explorations

Sageace·7/2/2019, 11:59:27 PM·4 votes·5,180 views

I just wanted to post some thoughts on upping his skill expression while maintaining his balanced state as best as possible. I want Garen's Judgment to feel more strategic rather than just Garen going Tazmanian devil for 3 seconds straight. And his ult, I really dislike the Villain mechanic for it's multiple reasons, but overall believe his current state of the Villain Mechanic does not fit Garen thematically.

  • Perseverance - QOL change - Allow us to ping Garen's Passive. It will let our Allies know how long we have before we start sweating back our HP. Also it will display our current HP% as well. 2 birds with one CTRL click.

  • Decisive Strike - No changes

  • Courage - QOL change - Create a visual indicator for Garen's first 0.75 seconds of Courage. That's where it's strongest. (Use the shields that appear around Garen when he just activates Courage - 0:05 seconds in: https://www.youtube.com/watch?time_continue=6&v=Zd3UzIyOCtc)

  • Judgment - Each spin deals more damage. Number of spins decreased from 5 - 10 to (4 - 7?). For (Less than 3 seconds?), Garen spins his sword around himself to deal damage while maintaining 4.5 seconds to discipline himself to deactivate and reactivate Judgment one time in order to consume the remaining duration. The is available after the first spin is complete. *(If you do not use the remaining duration after the 4.5 seconds of discipline have ended, it refunds a portion of your cooldown.) (Possible new Judgment Passive? - Each Enemy Champion hit 4 times by Garen's Judgment and Auto-Attacks will have their Armor Shred by 25% for 6 seconds.) _Just overall, I want more diversity with Judgment, and hopefully this is a balanced way to rework it. _

  • Demacian Justice - 2 options for Garen's Villain Mechanic: Remove it or Rework it. I do not like be rewarded more damage because my teammates died. Garen is not an Avenger, give that mechanic to another champion that loves being an Avenger, like Kalista or something. This is most preferable change, but amp up Garen's ultimate to deal some true damage. I usually suggest it deals approximately ([150/300/450] true damage + [28%/33%/40% of Target's missing HP] magic damage). Otherwise, if you REALLY want to keep the Villain Mechanic, rework it to where we the Players have control over who the Villain is, just remove the "Demacian Justice deals full true damage to Villains". But you can still keep the "Auto-Attacks and Judgment still deal 1% of Enemy Champion HP as true damage". And probably make it to where we get 1 Villain at level 11 and then a second Villain at level 16. [garen-swing] A curious thought I had is to reward players that use Garen's ult successfully. I believe refreshing Garen's Courage is a good start to experiment on (Or a portion of its Cooldown). Another thought is to make it to where Demacian Justice removes all active effects that Target Champion made upon their demise. So like if Zed's Death Mark is still going off, Demacian Justice (if successfully used to kill the Enemy Champion) will completely remove the Death Mark. That way I'm a real Demacian hero, cleansing the world of magic caused by that evil scoundrel and saving the lives of my comrades! DEMACIA! Another curious thought I had is to give Garen's ultimate a micro AOE. The "approximate" [150/300/450] true damage was one of my thoughts. Probably 125 units around the target as AOE, it should be incredibly small. Last but not least, Garen's Ultimate will apply Knock-Down. It looks like it should honestly, seeing as you are summoning a colossal blade of heavenly justice upon your foe, it should bring them to the ground so that you can deliver judgment upon them.

*Edited Judgment ()

6 Comments

Critmaster Garen7/3/2019, 2:19:40 PM3 votes

did you just propose to nerf his spin?

this ability is already the one we max last due to the level scaling, and the low increase of damage per rank. if anything, they should put a bonus spin on rank 3 and rank 5 so we have more options to which abilities we rank up first.

generally speaking, the decision making to his ability ranking is currently do we max w second, or do we max e second? while we always max q first.

if they would give bonus spins at rank 3 and rank 5 then there might be matchups in which we want to chose to max judgement first. either because they have auto attack negating abilities like Shen Jax or because we want to access the armor shred sooner.

there is no compensation nerf needed for this, since its a microscopic buff by itself and garen isnt that strong atm that this would risk buffing him over the top.

Silent Reaper7/3/2019, 7:48:26 PM1 votes

If you wanted to make garen more high skill cap here are some possibilities...

His Q now has near instant animation but cannot reset auto's anymore (still meele range) and can interupt mid cast animations such Darius Swing or Ezreal Ult.

His E now extends in duration for each tick that hits more than 1 champion up to 2 bonus seconds. (This means if positions himself properly and tries to hit multiple people) his small AoE will last longer.

His R now deals damage equal to base amount + % of his missing health. If he kills the target he gets % health back.

These changes make garen get into the fray more and if he gets enough aggro his ult will "spit back" all the damage he took during the fight.

I feel like it has an "anti execution" ability which thematically feels great compared to darius. Alternatively, he could have something similiar to old galio ult which dealt damage based on how much damage he took.