[Suggestion] A sharing Duotether for Karma
Hello there,
I recently wrote down this idea and I wanted to share it for Feedback. Hope you like it :)
Currently, Karma's W feels very bland. Its just a point and click ability and doesnt really offer any skillexpression and interaction. So I tryed to give it more decision making by adding an ally option and a tether-passive for creative use.
Note: I left out most numbers as they are to be determined anyway.
https://vignette.wikia.nocookie.net/leagueoflegends/images/0/0c/Focused_Resolve.png [W] Focused Resolve
- [new] Karma can bind to an ally, which will grant them both damage reduction for the duration of the tether.
- ** [Changed]** Tether deals more damage with each subsequent tick. Has 3 ticks now. Overall damage unchanged.
- [Removed] no longer roots.
- [New] [Passive] When Karma hits an enemy champion or monster with Inner Flame while bonded, she creates a lesser tether to it, slowing all enemies bond (this slow is additive) and dealing Inner flames damage to all other bonded enemies. When Karma casts inspire on a nearby ally while bonded, she will form a tether to that ally and grant herself and all bonded allies the same movementspeed and shield. Limited to 1 lesser tether.
- Triggering range is within the tethers break range.
#Example Usage
Want to stop a single enemy (or deal extra damage to it)?
- W then Q it for 50%, 1.5 second slow ("replaces root") (and deal extra damage to it).
Want to slow 2 enemies?
- W the one enemy, q the other = both slowed (and damaged).
Want to grant yourself and an ally MS?
- W ally or enemy, E yourself or another/same ally.
Want to hit RQ?
- W an enemy, throw RQ in there, slow up to 2 enemies briefly by 99% (0.25 seconds).
#Benefits
- Still can be used as a damaging tool on its own
- Promotes and rewards risky Play as dot ramps up/CDR gain
- Offers more decision making by ally/enemy cast
- Interacts with whole kit
- Creative use
- Intuitive use
- Ability Management and Timing more important
- More skillexpression possible
- Not overloaded or unfun to play against (I hope)
- Usefull for every Role (Mage,Bruiser,Support, Jungle, ADC...)
- Damage/Shield transfer is optional, could be removed or weakend (for example only 50% of damage/shield is shared)
's name make a lot more sense. But something like that would have to be a full passive rather than a passive on an ability due to how powerful it could be in terms of utility alone. Also I'd still like some sort of hard CC, even if it's still a single target tether.