[Suggestion] A sharing Duotether for Karma

Warden Karma·2/7/2018, 10:44:53 AM·3 votes·382 views

Hello there,

I recently wrote down this idea and I wanted to share it for Feedback. Hope you like it :)

Currently, Karma's W feels very bland. Its just a point and click ability and doesnt really offer any skillexpression and interaction. So I tryed to give it more decision making by adding an ally option and a tether-passive for creative use.

Note: I left out most numbers as they are to be determined anyway.


https://vignette.wikia.nocookie.net/leagueoflegends/images/0/0c/Focused_Resolve.png [W] Focused Resolve

  • [new] Karma can bind to an ally, which will grant them both damage reduction for the duration of the tether.
  • ** [Changed]** Tether deals more damage with each subsequent tick. Has 3 ticks now. Overall damage unchanged.
  • [Removed] no longer roots.
  • [New] [Passive] When Karma hits an enemy champion or monster with Inner Flame while bonded, she creates a lesser tether to it, slowing all enemies bond (this slow is additive) and dealing Inner flames damage to all other bonded enemies. When Karma casts inspire on a nearby ally while bonded, she will form a tether to that ally and grant herself and all bonded allies the same movementspeed and shield. Limited to 1 lesser tether.
  • Triggering range is within the tethers break range.

#Example Usage

Want to stop a single enemy (or deal extra damage to it)?

  • W then Q it for 50%, 1.5 second slow ("replaces root") (and deal extra damage to it).

Want to slow 2 enemies?

  • W the one enemy, q the other = both slowed (and damaged).

Want to grant yourself and an ally MS?

  • W ally or enemy, E yourself or another/same ally.

Want to hit RQ?

  • W an enemy, throw RQ in there, slow up to 2 enemies briefly by 99% (0.25 seconds).

#Benefits

  • Still can be used as a damaging tool on its own
  • Promotes and rewards risky Play as dot ramps up/CDR gain
  • Offers more decision making by ally/enemy cast
  • Interacts with whole kit
  • Creative use
  • Intuitive use
  • Ability Management and Timing more important
  • More skillexpression possible
  • Not overloaded or unfun to play against (I hope)
  • Usefull for every Role (Mage,Bruiser,Support, Jungle, ADC...)
  • Damage/Shield transfer is optional, could be removed or weakend (for example only 50% of damage/shield is shared)

Thank you for your feedback!

1 Comments

jocomotion2/8/2018, 3:59:21 AM1 votes

Do me a favor and look up a game called vainglory, and look up a character called "churnwalker" then read his passive. This reminds me of that. The idea is interesting, implementing it would make Karma 's name make a lot more sense. But something like that would have to be a full passive rather than a passive on an ability due to how powerful it could be in terms of utility alone. Also I'd still like some sort of hard CC, even if it's still a single target tether.