@Riot: Quinn is viable in four positions, how do you guys feel about her?

Dessem··7 votes·1,068 views
Champion.gg - Quinn Top Stats, Builds, Runes, Masteries and Counters

As of writing, champion.gg has significant data of her in four different positions. Her least successful position is the jungle, where she only manages to win 50.4% of her games. Her most successful position is the mid lane, with a 54.5% winrate. She usually scores high on kills and damage, but tends to have low CS.

Quinn has a number of strengths. Her blind lets her deny a mage the ability to land CC, renders melee champions useless in determining where they go, and disallows supports like Janna to use their shield on allies because they can't see them.

She has a knockback/stun, which is helpful even when behind, but not very strong utility. Her ult enables incredible roaming, which causes Quinn to seek out kills over CS and allows great map-wide mobility.

She also has a vision tool that works against juking and that gives free stats if she hits someone marked with her passive.

Quinn's weaknesses are a reliance on hitting the Q skillshot, an ult with little teamfight utility and a comparatively low range when compared to other marksmen. She also needs to snowball due to time spent roaming, and she falls off lategame if you build tanky, but dies very quickly if you build damage.

In the top lane, Quinn's low range is generally solid against most contenders. With her E, she can gapclose against mages and create distance against melee champions. Her blind gives her strong duelling potential since she can stay out of the blind's range and effectively harass an enemy while they have no agency to respond outside of skillshots and good guesstimations of Quinn's present location.

Mid lane, I am inclined to believe Quinn's effectiveness is owed to her high burst damage from level 1, effective harassment and the existence of item 3155 being extremely gold-efficient against mages. I imagine she struggles against Zed and Talon.

Quinn's rework has, overall, elevated her from a troll-ish pick to a top-tier champion well-capable of enabling snowballing due to her strong map presence, tools to avoid ganks, strong utility and powerful duelling ability.

I think Quinn's too strong and her weaknesses aren't well-defined enough, however. In the top lane, she can feel downright unfair because even if a melee champion has a gapcloser, Quinn has an ability to generate distance and undo any gapclosing that's been done.

How does Riot feel about it? What about other players?

Is Quinn strong because of numbers, because of her kit, because the meta favours her or because her itemisation is so versatile?

19 Comments

Old Man Teeto4 votes

Quinn is playable in four positions, great in top, okay in mid, passable to meh in jungle, and misplaced in bottom.

Technically Kayle could say the same thing. (Watch KFO's Kayle game -- shits SICK)

Main issue with Quinn is just her utter top lane dominance and ability to translate into one of the best split pushers in the game. Teams have slowly adapted and don't have as many issues with her, but in solo-que top lane against Quinn or Fiora is like ripping out teeth without novocaine. But, hell the top lane is the lane where all the cancer gets dumped anyways, we're just doctors fighting cancer every day, one rift at a time.

Dessem4 votes

[{quoted}](name=Old Man Teeto,realm=NA,application-id=3ErqAdtq,discussion-id=Lkf436b7,comment-id=0000,timestamp=2016-03-17T16:44:43.979+0000)

Quinn is playable in four positions, great in top, okay in mid, passable to meh in jungle, and misplaced in bottom.

As of writing, she holds the highest mid winrate in Platinum+ elo, as well as 2nd place in the ADC bot role. While winrates aren't everything, I think this does indicate Quinn is highly successful in more than just the top lane and is taking the Rift by storm. I do think the botlane winrate is due to unfamiliarity with the matchup by many players, although I think her game-winning blind also helps wonders in winning lane against ADCs (who can't counter-attack if you remain at maximum range because blind).

I agree that Quinn is strong top and is able to translate into a great splitpusher due to strong map presence with her ultimate.

Phoenix Kotori 3 votes

As of writing, she holds the highest mid winrate in Platinum+ elo,

With an abysmal play rate of 0.99%, with 1648 of 3292 matches (about 50% of them) being against the super meta FotM midlaners meaning the Quinn player is probably more knowledge of the match up additional the meta laners include Zed Yasuo Katarina. Zed loses to Quinn cause she has stronger harass early game and as long she brings a defensive summoner spell, she can generally shut down his all ins once she has a lead, while Yasuo Katarina are just countered by Quinn she will win those match ups unless the other person is significantly more knowledgeable or skilled.

Then we have Corki TwistedFate Lux Leblanc Ahri which pretty much all comes from item 2033 into item 3155 into item 3156 allowing her to beat their magic damage & go even or better.

Boulderox3 votes

Graves is too... and everyone hates him...

and the call of unfair is respectable, but not near Vayne top i feel that is just flat out BS. vayne just needs to have to attack you multiples of 3, where quinn has to play around her passive procs to successfully murder you.

She still has a crap w seeing as most vison scopes have a charge system on it with 2 uses, vs her 1. But i feel that having that her weakness is that she can't really start/be in a fray and is useful only in cleaning up or 1v1 pushing. She is more of an AA based assassin now, which i like, but can really get you killed if you time one thing wrong.

PapaGreg213 votes

I feel that Quinn top ruins the position for just about everybody. You basically have to take a midlaner like lissandra or kayle to go up there to deal with her. People that loved playing melee top can't consistently take those champs top anymore if they are picking early in champ select as (in my experience) 75 percent of the time the enemy will simply take quinn top. Even if you win lane she will be able to outrun you to mid for ganks and objectives and it creates a playstyle that I find not very fun. Then when midgame comes she can isolate champions, deal high damage and still do it from a safe range which is also lame.

xl Kirito lx3 votes

Quinn mid holds the highest win rate over 3000 games. Quinn top has 13,000 games.

Quinn gained a lot with the ulti change. Insane roaming potential, combined with her already respectable burst. The biggest thing seems to the Q blind change. There's no real counterplay to the concept, and it's significantly stronger CC then a base blind. Gut the freelo bird

Valor Bot3 votes

{quoted} I think Quinn's too strong and her weaknesses aren't well-defined enough, however.

Quinn's primary weakness is poor team-fighting potential. In a proper 5v5 where tanks are at the front and squishies are at the back, her passive will mark the front-line tanks unless she just flanks around and goes ham on the back line, in which case she will find herself extremely vulnerable. Her Q is easily blocked by minions and Champions, which--in a clustered fight--will be difficult to land reliably. Her E causes her to dash to the target enemy first before leaping off, also exposing her to a whole lot of trouble if cast in the middle a full-on 5v5 battle. Her W and R are purely non-combat skills. Overall, Quinn's kit makes for a potent duelist, but sub-optimal team-fighter.

In the top lane, she can feel downright unfair because even if a melee champion has a gapcloser, Quinn has an ability to generate distance and undo any gapclosing that's been done.

Quinn isn't the only ranged Champion capable of generating distance. Try Caitlyn, who not only has her net for disengage, but will poke you down from 650 units away and then finish you off from 2000/2500/3000 range with her targeted ultimate. For context, Quinn's range is 525, and her longest-range ability (Q at 1025 units) is blocked by anything under the sun, while also functioning as a narrow missile.

The truth is, Quinn already possessed the strengths you listed in this post before her rework. She's always had a terribly bursty early game and anti-melee capabilities, as well as a strong roam. The only difference now is that she can deny enemy vision with her Q and roam fast on virtually no cooldown. These two factors combined, I think, are what make her so frustrating to play against for some -- but frustration doesn't equivocate to "without clear weaknesses".

Dessem2 votes

but frustration doesn't equivocate to "without clear weaknesses".

I don't think she lacks clear weaknesses, but I get how you might've arrived at that. My bad, poor wording on my behalf. I do definitely recognise the difficulty of landing Q in a hectic teamfight, and I do recognise her somewhat poor teamfight ability (and frankly, I think she falls off lategame).

(idle note: equivocate is a funny word but doesn't fit the context :x)

She does win quite often, however, which is why I'm curious how people feel about her. Looking at performance, I'd think she's probably on the strong side, although I do agree a mid or bot Quinn probably surprises her opponents as they're not used to dealing with Quinn.

I'm quite aware she possessed these strengths pre-rework, as I'd played her back then too. I do feel her blind was more fair before the rework, though, since you'd still be able to see where you were aiming your skillshots.

Valor Bot1 votes

Haha, got 'equivocate' and 'equivalent' mixed up in my head, my bad.

I do think these upcoming Q nerfs will affect Quinn's winrate by quite a bit, though -- it's her primary damage ability with a debuff attached, so a hit to its duration and cooldown is most probably going to make a difference in her performance.

Athenes Lulu3 votes

Lulu is viable in four positions as well, so I don't see the problem.

Quinn is more like your typical snowbally and bursty ADC that will become a monster if she were to get some lead, and like most snowbally early game bullies: they do fall off. Quinn is just one of those.

Ability to splitpush PLUS all that snowballing potential isn't new, Zed can do it. Talon can do it. Many AD assassins and bruisers can do it. It's like a ranged Tryndamere but without the undying rage kind of cheese.

I would say it's more of the meta shifts and how Quinn fits perfectly into what people would want in a champ. Hey, at least she has punishable weaknesses, unlike Lulu solo lane...

JayHog19922 votes

Haven't laned against a Quinn with my main, so can't exactly give my 2 cents. But I do believe it would be hard to do so since her blinds are more painful than mine.

Cherysse2 votes

She has average win ratio, she is not that strong and she doesn't have a super steroid besides of physical damage, which can be easily disrupted via Armor.

ProfDrDeath2 votes

Is Quinn strong because of numbers, because of her kit, because the meta favours her or because her itemisation is so versatile?

Or E) All of the above?

She has quite high numbers on basic skills and her passive, can itemize both conventional ADC and solo-lane/jungle burst and work with either, and her kit enables her to snowball well in a meta build around snowballing.

She has a nice little nerf slated on the PBE currently, one that serves to curb her overly high numbers a notch - Q blind duration is reduced to 1.5 seconds, and Q CD is compressed to 11-9 from 11-7.

Big Lincoln2 votes

quinn is cancer

Miror B1 votes

Would like to see quinn get some form of slow added to her kit, just so she could "theoretically" be viable as a support. Then she'd be like kennen, back when he was running around in every position possible.

Pika3101 votes

Her E is a slow...

ff4sk1 votes

needs a nerf but don't count on it. Riot nerfs and buffs things at random and don't really care if people are getting their shit stomped every game

MysteriousBootie1 votes

I think her ult should be GUTTED! She's also pretty anti-fun if you're playing melee and trying to lane against her 1v1. She gets to poke and whittle you down free of charge and keep you under your turret. The only way you can really deal with her as a melee is if the jungler helps you out and ganks.

TenshouSNK1 votes

this white gal needs a big nerf. She is insanely hard to deal with. She makes me her bittch everytime and it is embarassing.

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