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Any one remember Eleisa's Miracle?

Darkloore··21 votes·11,385 views
Eleisa's Miracle

For those who were not around before mid season 3 or just forgot about this Eleisa's Miracle was an item that was very unique to the rest in the game.

Now this item was very niche and back when i started playing League i only bought this when i played a healing support or Malzahar (I was a Malzahar and just the Hp/Mana regen was to good to turn down for me) I fell in love with this item immediately and was sad that it was removed in patch 3.14(I only got to use it for 8 patches. I started playing around Lissandra's release) However I thought about it recently. How would it fair today in League of Legends and how could we change it to better fit

So lets look at the stats and build path it had before it was removed.


Elesia's Miracle: 1100 gold (400 gold) ---Philosopher's Stone: 700 gold (425 gold) (Removed in patch 3.14) ------Faerie Charm: 125 gold (Old Effect: 1 hp/second. Changed patch 4.20) ------Rejuvenation Bead: 150 gold (Old Effect: 0.6 mana/second. Changed patch 4.20)

+10 Health Regeneration (2 hp/second) +15 Mana Regeneration (3 mana/second) UNIQUE – AID: Your Summoner Heal, Clarity and Clairvoyance cooldowns are reduced by 25%. (Clairvoyance was removed in patch 5.22) UNIQUE – ELEISA'S BLESSING: If you gain 3 levels with this item, you gain all the effects permanently and this item is consumed.


As you can tell the effects on this item are what made it very unique from any other. A passive effect that would reduce certain summoner spells cooldowns by a massive 25% and a passive effect that would consume the item after leveling up 3 times letting you keep its effects.

Personally, just due to the amount of mana regeneration this item did give and the AID passive, I believe this item would be way to strong for supports and would lead to ADCs taking Barrier/Exhaust while supports take Heal just cause they would have it up more often. Maybe niche on mages due to the reduced CD on Clarity.

Now, how could we change it to better fit into League of Legends today?

I have an idea on what i think would work out quite well.


Elesia's Miracle: 1600 gold (650 gold) ---Forbidden Idol: 800 gold (550 gold) ------Faerie Charm: 125 gold ------Faerie Charm: 125 gold ---Rejuvenation Bead: 150 gold

+50% Base Health Regen +50% Base Mana Regen Unique Passive: This item gains +5% Base Health Regen and 10% Base Mana Regen per level, up to 5 times, for a maximum of +75% Base Health Regen and 100% Base Mana Regen. Unique Passive: +8% Heal and Shield power Unique Passive: +10% Cooldown Reduction Unique Passive - Elesia's Blessing: If you gain 5 levels with this item, you gain all the stats and effects permanently and this item is consumed. Additionally, Healing or Shielding an ally heals them equal to 100% of your total mana regen for every second for 5 seconds.


What are your opinions on Elesia's Miracle would you like it to return or do you think maybe it should stay out of the game. Please answer the poll and leave a comment if you have any ideas or feedback on the item.

35 Comments

ModKnightsKemplar9 votes

I don't like your answer choices in the poll, because it doesn't cover "no, the item isn't healthy in the long run."

I do think that mechanic could potentially be very useful. I'm still waiting for a world where supports can have a buffed yellow trinket instead of sightstone. I don't see why we can't go there with an item like this. It's easy for me to imagine a support item that was consumed and turned your trinket slot into a sightstone instead of the normal trinkets. Then your supports can still have 6 items slots... just saying.

The current iteration of gold/warding items is the best it's ever been, but we're still shy of perfect, imo. Could be better.

Darkloore1 votes

I actually was going to make that one of the poll votes but i would rather have someone say no and then give feedback explaining why its unhealthy rather than hitting that poll vote and then probably just leaving without a proper explanation as to why it is unhealthy. I am open to make changes to the item, I just want to know what others think.

ModKnightsKemplar1 votes

Yeah, miracle was really fun. I would have preferred that they keep it in the game until they did bigger fixes to the way support items worked, but I think we're probably going to be stuck with these changes for the forseeable future. The closer they are to being perfect, the less likely they are to get work.

Still think the concept would be worth going back to, but probably with a different item.

Wizard Blaze1 votes

{quoted}

I don't like your answer choices in the poll, because it doesn't cover "no, the item isn't healthy in the long run."

I do think that mechanic could potentially be very useful. I'm still waiting for a world where supports can have a buffed yellow trinket instead of sightstone. I don't see why we can't go there with an item like this. It's easy for me to imagine a support item that was consumed and turned your trinket slot into a sightstone instead of the normal trinkets. Then your supports can still have 6 items slots... just saying.

The current iteration of gold/warding items is the best it's ever been, but we're still shy of perfect, imo. Could be better.

I do really hope our warding item regenerate wards.

ModKnightsKemplar1 votes

It certainly could.

Doesn't really matter to me how they do it, but I'm gonna keep being salty about needing an item slot for warding when we have trinket slots. It's my personal soap box issue in this game :P

Wizard Blaze1 votes

{quoted}

It certainly could.

Doesn't really matter to me how they do it, but I'm gonna keep being salty about needing an item slot for warding when we have trinket slots. It's my personal soap box issue in this game :P

I do also hope they make us control ward slot. I want to take some item 2055 but i would rather waste my gold to fill my slots with item rather than it. sometimes in late game it will be beneficial but no slots available. tbh this season and changing the warding stuff made playing support dull :/

Automated Riven2 votes

Why can't every champion have a damn trinket upgrade. I hate that I have to play support to have more then two wards up 50% of the time. -_-

crippler381 votes

Because then the map would have too much vision I think?

Automated Riven2 votes

Sure would be nice. There are tons of ways to counter vision. Honestly I wish we could just go back to season 1 vision. But that's just me.

crippler381 votes

Well I can think of 4 ways to counter vision, Duskblade, the plants, the trinket, and getting an oracle elixer from Klepto.

If we do get vision upgrades for everyone outside of blue trinket I'd say making it require a level cap first would be in order, otherwise ganks would be extremely difficult to pull off for anyone who can't pop up out of nowhere and avoid most warding paths.

Automated Riven2 votes

Ya I tend to agree that it needs to have a level cap. Maybe 6 or 7. However I am rather tired of vision getting repeatedly nerfed every fucking year.

ModKnightsKemplar2 votes

Best meta was the meta where supports didn't need sightstone because yellow trinket was OP.

I still don't see what's so bad about splitting the difference between that and what we have now. I'm sure the designers at Riot have thought of it... maybe. I guess it could be that it's just not a high priority for them.

WrÆth1 votes

I'm secretly hoping they change this so lee sin can be viable again

Wizard Blaze3 votes

As support main i like this idea. but it is cheap i think from 1700-1900 will be healthy because those are really powerful passive and it will synergies greatly with other support items that uses item 3114 upgrade or item 3174

Darkloore1 votes

I do agree in a price increase (I was thinking 1200 just due to the raw stats, but then i came up with the Really good passive and now i think in should go up to maybe 1500-1800) just cause of the passive and yes that was the idea, have a support item that has synergy with other support items. I am glad you like it. (I'll increase the price to 1600 cause that sounds a lot more reasonable and still kinda cheap based around its raw stats)

OurLestrade2 votes

It's an item I liked the idea of, like Sword of the Occult, but in practice? Eh. There was a reason people never built them.

Kazo Kurosu2 votes

I dont feel like items having interactions with summoner spells is a good idea in the current league. Besides, if we really wanted to bring it back in a semi-viable way it would be ditched into a support item almost instantly. I'd make it (basides giving some basic stats like hp, hp regen and mp regen) a healing/shielding increase passive which after some amount of levels (or, more realistically, after healing/shielding your allies a certain amount) with this item in the inventory it would "engrave" the passive into a champion while itself completely losing it. With that you could still go for Ardent/Redemption after this item and get their passive healing/shielding increases effects.

If anything i'd see it as ward item for enchanters, so that they can get increased healing/shielding in the same item slot as wards. Not sure what would happen with ancient coin but it's feels kinda underwhelming currently anyway so dunno.

Akali is SO HOT2 votes

I used to build that item on everyone I played no matter the situation or who it was.

Sire Hippington1 votes

I mostly loved it as a toplaner, get philo early for the sustain(especially the mana), then once you get some items finished and soon will want some inventory space you i upgrade it, usually consuming it around lvl 14 while haveing ~700g earned from philo, so a 400g effective cost for permanently increased sustain and some solid help in lane.

Darkloore1 votes

I never tried it in the top lane cause i almost never played top lane when i started playing League but i could see it's old regen stats being great for early to mid game (Which is pretty much all it had going for it.). That's why i gave it a better focus by pushing to be more of a support item and having it be a buff that scales better into the game so if you do purchase it you don't get the short end of the stick. Instead, you get a really nice perma buff to your heals and shields for your support. [sona-playing]

DW Diana1 votes

I feel item would be fine if you didn't make it a support only with the healing and shields. Remove those buts and reduce the cost/add resistances so it can be used by more than just 2-3 champions

Linna Excel1 votes

I miss that item because it was very slot efficient. Not sure I agree with the updated version.

item 3114+item 3801+550 = new eleisa's miracle

+200 health +10% cdr +10% heal and shield power +100% health and mana regen

Passive - Elesia's Miracle: when you are near allies with more levels than you, gain +1 XP per second per ally with more levels than you.
passive - Growth: After you gain 3 levels with this item gain all effects expect Growth permanently and this item is consumed.

LTK KoRo1 votes

This item was basically a "buy and forget". And it was weak and basically never bought. And your version of it is going to make supports too slot efficient, i mean, this item have basically pre-nerf Ardent level of base stats with a cost of 1600 AND not taking a item slot after 5 lvls. Concept of the Eleisa's sounds good on a first glance, but after some deep thought, it brings more problems than upsides

Killer of Night91 votes

It sound really interesting to see. It would help enchanter without making their laning phase too oppressive. Sound a bit overpowered on sona. But i would change the lv into time required. Something like item 3027 that use time required. Mostly because early level is way easier than later level to get. Something like 10 min is fine.

Wolfeur1 votes

I used to remember it, but I grew 5 years older and it just disappeared from my memory.

Profirix1 votes

I loved it because it never took up space in your inventory to get the effects. We need more items like that.

Lost R1 votes

Pepperidge Farm remembers. I built it all the time as support, because of the boon it gave. Every little bit counted way back then even more than they do now.

Jerry SeinfeId1 votes

I like the original one, it'd be great if it also worked on ghost.

your reworked version looks like a nightmare though. It would pretty much just be a support item with a few cases in other classes being able to use it. Either way it'll make supports broken as hell.

ModCaptainMårvelous1 votes

Reminder that it's named after an RP event on the old forums.

Mordepool1 votes

I remember winning an Aram with Janna Zero deaths no items on the aftergame scoreboard. Epic

Nut on my Butt1 votes

It was a bad item anyway.

Modl Ryden l1 votes

It would be interesting in the idea that it could shift the meta towards supports taking summoner 7 summoner 13 as a summoner rather than their partner. Who knows?

Anin7771 votes

NO MORE CDR PLS! NO MORE HEAL AND SHIELD AMPS PLS! STOP IT!

Frontline Fury1 votes

I forgot it existed due to its niche nature. Ironic how back then when i was new enough to run heal every game i’d never pick this item up, yet today it’d be absurdly broken (see: heal cooldown nerf and how it warped the entire game as a whole, not just the people using it in mid and bot)

The Dreamwalker1 votes

They should bring it back to Nexus Blitz like they did for many other items, but the item does sound interesting. It is definitely an unique item. I wouldn't mind seeing it return.

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