Well you can make some math project thing on your own, you cant win a game on your own most of the time.
Well you can make some math project thing on your own, you cant win a game on your own most of the time.
This. When I was in school, I'd offer to do the entirety of a project just so the others would leave me alone (or in exchange for them presenting it, because I hate public speaking). I was the class nerd, I was capable of doing that work by myself and getting a good grade on it, everyone else just had to sit back and let me do it.
A League game can be compared to a group project when people in the group project set fire to every other page you write, claiming they're helping when really they're making it harder for you.
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You simply cannot claim that out of the the millions of players that play league, there isn't at least one player who consistently gets unlucky and dragged down by their teammates.
I can claim that this group is extremely small, and that in players with a reasonably high number of games played, it should be practically unnoticable. I can also claim that every player I've ever seen complain about Elo hell isn't stuck due to bad luck. They were where they belonged. Finally, I can claim that there are plenty of cognitive biases that are way, way more likely for people to have than the kind of abysmally bad luck it would take to get stuck in bronze for a good period of time when you don't belong there.
Statistically, it has to be real. Practically, it also has to be so small that it doesn't matter if it's technically real. It's also just good advice in general for people seeking to raise their rank and get better to not get in the habit of blaming games on their teammates, which is absolutely a way bigger problem than Elo hell is.
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The chance that any given player is in elo hell is very minimal but the chances that a player who is qqing about it is significantly higher.
It's worth keeping in mind that being in elo hell isn't the only thing that would make someone complain about being in elo hell. In fact, it's not even one of the major factors. A much more common reason for someone to complain about being in elo hell is them not recogonizing their mistakes. They overfocus on the games their teammates made unwinnable while ignoring the games their teammates made unlosable games. It's a basic attribution bias (good outcomes are from me, bad outcomes are from others), and it is by far a more common reason for complaining about elo hell than actually being in elo hell is. Add in people's inability to recognize their own mistakes, and you can explain nearly every complaint about elo hell that you'll come across.
Elo hell really is an almost negligible factor, even among people complaining about elo hell. The probability of getting luck bad enough to keep you an entire rank below where you should over a large number of games is just ungodly small, and even with the number of players League has you shouldn't expect to ever come across someone affected from it. I'd still say with reasonable confidence that absolutely none of the hundreds of players I've seen qqing about it have actually been in elo hell. Every single one I've ever examined has deserved their position. It is far, far, far more common for people to be making major gameplay mistakes without recognizing them.
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For the record, even 100-200 games is "large" for the purposes of these numbers. We've all played more than 100-200 games.
And this is why you don't listen to random grandmothers on the internet XD
Elo hell is a statistical certainty due to the size of the league playerbase. You simply cannot claim that out of the the millions of players that play league, there isn't at least one player who consistently gets unlucky and dragged down by their teammates. There has to be some small but significant size of population that is trapped in an elo hell. There are 1.2 million ranked accounts on NA alone. Unless you are going to make the retarded claim that all 1.2 million accounts are exactly where they should be, you have to acknowledge that there are account above where they should be and accounts below where they should be (i.e. elo hell).
Funny thing is that most of the people talking about elo hell wasn't actually around in season 1 when the term originated. At least now, ranked has been around for 6 years and the majority of accounts are relatively close to where they should be. The start of season 1 was a complete shit show where it wasn't uncommon to see accounts sitting 100, 200, even 300 points below the player's skill level for extended periods of time due to randomness of the initial ranked release.
que
"You go git gud while granny carries her challenger promos." sips tea
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"CARRY HARDER!" -- GAMGAM CONFIRMED
I lost it at: "I'm from the sixties, I KNOW HIGH!"
when you repost something on reddit