My thoughts on Fiddlesticks changes...
I would like to start with asking you not to down vote this because you hate
, because that is just selfish, and people the internet is nice ^^
has been undertaking a streak of nurfs since season 4, both direct, and indirect nurfs. before this patch, the direct nurfs were reducing the tethering range of his W, and removing the silence on his E when hitting the same target. The indirect nurfs were nurfing zhoynais (Both by increasing price and decreasing AP), and replacing the old
(which offered 20% CD, and 80 AP) with the new one which stacks on moving and casting (
cant move when clearing a comp and only casts 3 to 5 abilities per camp). The only indirect buff was the new
which was also nurfed recently (thanks
!).
Here I will list the buffs and nurfs direct and indirect that hit
, and why I think it is an overall nurf:
Direct:
1- Changing his passive:
NURFs: by taking away the magic resist reduction without increasing his base damage, you removed a lot of
damage, and camp clearing. Also, his new passive is already available through the masteries, which I think is the only viable mastery for
since he doesn't build AP (which brings us back to same point of removing his magic reduction). In addition, removing his passive was also a nurf to
's team as well, since it is a magic resist reduction status and not penetration (meaning your team also used to benefit from).
BUFF: his passive is nice for jungle clear and ganks though.
2- His Q
NURF: it doesn't need to be explained, you will get closer to people who will kill you.
3- His W:
Buff in early game, and a huge nurf for mid and late game.... in early game, you clear faster, but you are not able solo tank drake and other epic monsters as early as before, (which was one of the strongest points about
).
Another Nurf: his passive is also a nurf to his damage, AS WELL AS, his healing ! since his healing is a percentage of his damage.
4- His E
BUFF: I would say that it is the best thing about the whole change, and compensates for his lower jungle clear capability caused by his passive change.
HOWEVER! it does not help a lot in team fights and lanes because it is the almost the same damage (given how hard it is to focus a target and the passive change), and even if you want to drain a target in order to focus it, you will either need to have minions around, or other enemy champs, which are hard to pull off and risky, respectively.
5- His Ulti:
NURF (or shall I say: The ultimate nurf!): The passive change has particularly awful nurfs on his R, first, his ulti will deal less damage. Second, no longer amplifies team magic damage on the enemy. Third, in a team fight, the old passive is much more important than the new one since you are going to ulti and zhonya there for like 2.5 seconds, after which, you can run away a bit faster, yay...
Why his new passive is irrelivant to his ult: some might argue that the passive change will help him position himself in non-team fight situations to get fleeing enemies, but the benifit is minimal because of removing the boot enchant
) which I usually buy to get up
more often and better position myself after the utli.
Moreover, the only viable key mastery point on
is stromraiders. Given his low AP stack and that he doesn't cast much spells or even AA, thunderstorm and DFT were bad on
, but we have to pick one now.
Also, the change of casting at maximum range if cast out of range means more chance to miss use your ulti.
In addition, the CDR increase on
is a strong nurf to
.
BUFF: Hexteck belt is a really nice item if you are ahead.
6- General Buffs (might even apply to other mages as well):
and
nurfed
now has CDR.