About the diversity of the items in LOL

MLDzXnRRR··1 votes·321 views

Items in Lol are too much _GOLD _and SLOT efficient - builds in the game are sterile, because it's a waste not to buy the standard ADC (IE, PD, LW, BT) or AP build (mana regen/Ludens/Rabadon/Void/Zhonya) - if you don't buy these items, your dmg will be crap, unless you have %HP or _true _dmg abilities. Hybrid and Triforce builds fall off super fast, because of the lack of hybrid pen - you deal no dmg against people with any defense. Crit and AP scalings are too strong too compared to the HP pools of the champions later in the game. "Sustained" dmg dealers 2-3 shot anyone who walks near them; burst casters can delete the whole enemy team with 1 full rotation and enough AP.

1 Comments

AyRe CoNteMpT1 votes

well yeah, the problem with league is the scaling of spell damage on offensive stats. like if you are an AD champ and your abilities scale on AD, there is like no way you would build anything else than auto attack and ad items. tho there are some attempts to implment other options for damage (liandries) but then again, thats just a bonus, not a substitute.

if we look at dota for example, spells deal only a flat amount of damage without any scalings, but your championms can be improved in many different, creative ways. not saying dota is better, its just a different system league could be inspired by more.

also my favorite example for cool items is diablo 2 as there are many item effects that indirectly affect your damage even tho your raw damage by itself is kinda low. this way, you could have hundres of entirely different builds which still were viable on the highest of competetive level.

league is just very straight forward so that every casual noob can at least play it somehow. its designed that way on purpose, thats why we have the largest playerbase and the richest proscene.

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