Evelynn Update Please
Please, Riot, her whole kit is sooooooooooooooooo old, I mean she's almost as boring as pre rework Taric. Also, her current model doesn't even match her current splash art. Her passive and her Q can stay the same, they're what make her Evelynn, but all her other abilities definitely need to be updated. For her W, Dark Frenzy, the passive on it is great and really allows her to stick on her target but it's active, although decent, isn't great. My idea is that it's new passive would be that she gains a slight movement speed increase when hitting an enemy with her spells but when she activates it she does a short backflip, allowing her to dodge abilities, but then she has 2 second period where she can activate it a second time allowing her to do a frontflip, with slightly over average range, to land on her target, giving her an acrobatic flair uncommon in other assassin champions in League except for Fizz and Akali. The ability itself would be a no damage dealing ability and would still break her camouflage.
As we all know assassins are squishy, high damage dealing, and often have an escape move or some sort of sustain to keep them alive. With Evelynn, yes she does have her passive which makes her difficult to target but once the fight begins she doesn't really have anything to keep her safe or any sustain for that matter to keep her alive, besides her ultimate, making her an easy target if they simply focus her, which again is rather easy to do once her passive is down. For her E, it would mostly stay the same, hitting her target twice and keeping the 100% AP ratio along with the Attack Speed bonus, but now it would also mark her target for 7 seconds, giving her spell vamp and life steal on when ever she hits the marked target. Of course the Attack Speed bonus would need to be decreased and the spell vamp she gets would be rather low, since she can just spam Q.
Finally for her R, I'm a bit stumped as what to do with it, it's kind of good the way it is now but it's also a bit lackluster, if it wasn't for its slow it would be basically useless. My only idea is to mostly keep it the same, an AoE of spikes that damages all enemies in it, but take away the shield she gets from it and instead of slowing it would now fear enemies. Its cooldown would also be decreased, making her R an opening move so she can help more in team fights, allowing her to initiate instead of waiting on somebody else to start the fight for her.