Bard

MyleKiller12·2/25/2015, 3:56:42 AM·1 votes·698 views

So what Bard is in a nutshell is: Q: lulus q with stun w: sorakas heal without losing health e: rek'sai tunnel for everybody r: everybody zhynonas If i missed anything please comment on what i missed his taunt looks really cool ill give him that and his e is fricken awesome to watch but other then that this guy really does nothing

2 Comments

Kouga2/25/2015, 4:02:45 AM1 votes

Q: Not exactly. Its one projectile, not two. It's more like Veigar's New Q with a Sometimes Stun.

But I would definitely not say he "does nothing". Lane sustain (W) is nothing to laugh at. Normally these abilities are invisible (Fiora's Passive) so its hard to appreciate them but I think having a "health pack" will make it more tangible. The tunnel is purely situational. Most casual players will use it like any movement ability but those who start maining Bard will find some really good ways to use it, and in a coordinated team it'd be a huge deal. Imagine your entire team popping into Baron pit instead of trying to walk past a ward and pussyfooting around near the entrance. Same with R - most people will just use it in straight forward scenarios or will end up screwing themselves with it (using it on an enemy and saving them from a Karthus ult, etc) but smart players will be able to use it.

the Anarchit3cht2/25/2015, 4:12:15 AM1 votes

I'm guessing you didn't even read anything.

Let's start with passive. It gives him the ability as well as makes it useful for him to roam and help out the entire team instead of just playing babysitter for the ADC. There are many other supports that would make good roamers too, but they lose out on experience when they roam, meaning that is is entirely situational and you HAVE to make something worthwhile come of it if you do. His passive gives him experience which is to make up from being away from the lane and a movement speed boost which is to help you travel from lane to lane faster--as well as mana so that when you help out a lane you have enough mana from traveling to the next to still help them out.

As for his Q, while it shares similarities to Lulu it can 1.) Only hit 2 targets at max, including a minion. Lulu's applies a very strong slow(80%) to everything hit. His has a much weaker slow, but that's because it can also STUN targets if you aim it correctly. It becomes extremely more useful when in the jungle/dragon pit/baron pit for the close quarter combat that will allow you to get stuns off. It allows him to, as a roaming support, say, come from behind the enemy and set up a kill for let's say mid lane by stunning the enemy against a minion.

His W is a health shrine. It is literally nothing like Soraka's heal whatsoever. To say that is like saying that Sona's heal is like Soraka's heal. Namely, it creates a shrine that your ally must WALK OVER to get the health--but it also provides utility in the form of movement speed. It doesn't spawn at max capacity, either, so it has to be charged up to reach its full power. This means that you're generally going to be sacrificing your positioning to regain your health. It can also easily be destroyed by enemies who walk over it, rendering it completely use it. Imagine though Bard roams to mid lane and drops a few shrines off under your turret so that the mid laner can just regain health without being forced to b. Or if the enemy jungler comes in for a gank they can step on a shrine to gain health and a bit movement speed to avoid/survive the gank. It's extremely useful and literally nothing like any other healing based ability in the game AT ALL.

His E is not like Reksai's tunnel at all except for in the fact that it moves you from one location to another--which is what every mobility move does. That being said, it is also a ONE WAY type of move and cannot be used to go in the reverse direction. On top of this, whereas Rek'Sais tunnels can only be used by her, these "tunnels" can be used by ANYONE. They also disappear after a short while as opposed to Rek'Sais which have a lengthy timer on them unless they are destroyed by an enemy stepping on them. I think it's also a pretty useful thing in that you can help an ally escape with it. Yes, the enemy can follow you through--but all that will do is position them directly in front of a wall for you to land a stun with your Q which can then turn saving an ally into getting a kill.

As for his R, at a glance, yes it is Zhonya's for everyone. But it is noticeably more complex than that. It can be used to disable a turret and save an ally, or protect a low health ally from a skill they can't otherwise avoid(Karthus R, Jinx R, Ashe R, Draven R etc). But more importantly it can be used to deny objectives to enemies. They are about to get your tower? Freeze it and murder them. They are going to get dragon? Freeze it/them and take it while your team miraculously appeared from thin air thanks to your "tunnel" from the back of the dragon pit.

I really don't think you even read about this champion otherwise you'd see he is EXTREMELY useful and has VERY POTENT and GAME CHANGING abilities if used correctly.