There are at least 2 missing support items.

The Anivia OTP··2 votes·2,673 views

Yeah , i know there are tons of different items in the game. but starting support items are missing :

item 3301 + item 3303 + item 3307

eash of these items is supposed to hold a specific position :

|Item| purpose| money earning|Involved playstyle| |- |item 3307|Allows more lane sustain|earn money by executing minions|Passive| |item 3303|Allows you to get rewarded for poking|earn money by hitting opponents|Agressive| |item 3301|Give you more mana sustain by staying around|Earn money by putting yourself in danger for this money|Passive| |None|Helps you turn on your opponent by giving window of strenght like resistance our heal|Rewards you for landing CC on enemy|Bait| |None|Allows your to generally move faster when not in battle, or have an interest doing so |earn money by roaming alone|All|

You might now tell me : "but we already have a support item for everyone" and you won't be wrong however, that diversity is being destroyed by the lacks of way to earn money.

you see, with this new system, some champion will make way more sense with their support item than they use to : IE Leona Can now pick item 1,4,5 Bard can now pick item 2 and 5

the purpose of having more support item is to allow in game play-style choice so players can choose HOW they want to play the lane. This would make itemization more interesting without forcing support to choose. this way , some support would also be able to emerge and new playstyle might be born from this.

8 Comments

ZerglingOne4 votes

No there aren't a ton of items in the game. It could stand to have about 10-20 more honestly. 2 more support paths, 5-7 true mid game items that scale like garbage into late game, and probably something like 10 items based around pure late game.

LoL's balance is bad because of a lack of items to suit the characters that need them.

DotA is balanced, not because the heroes are even remotely balanced, but because there are plenty of items to get any character working in their role.

The Anivia OTP1 votes

yup

Warlord Rhinark3 votes

I'd prefer adding Murksphere to Summoner's Rift.

https://leagueoflegends.fandom.com/wiki/Murksphere

Just need to add +2 Gold per 10 seconds and give the Shield a scaling (either Maximum Health scaling, AP scaling, or both) for it to be on-par with other Support items.

The Anivia OTP1 votes

Yeah i mean , it's a good bait item where you have to actively bait opponent to earn money

that was the purpose of these 2 missing items

Warlord Rhinark1 votes

[{quoted}](name=The Anivia OTP,realm=EUW,application-id=3ErqAdtq,discussion-id=LP4JG67g,comment-id=00000000,timestamp=2019-03-19T09:31:14.899+0000)

Yeah i mean , it's a good bait item where you have to actively bait opponent to earn money

that was the purpose of these 2 missing items

As for a roaming item, Staff of Flowing Water could be added, though it would have to go through some changes like adding an early game version of it, as well as a way to earn gold with it.

https://leagueoflegends.fandom.com/wiki/Staff_of_Flowing_Water

The Anivia OTP1 votes

yep , that's the kind of things i meant.

Auxilliun1 votes

Well Bard already has the 5th item built into his kit, he just gets exp instead of gold. If you're playing a CC heavy support you just take Aftershock and spellthiefs if you want gold for poke, but most cc heavy supports would rather take relic shield. Aftershock substitutes the idea behind item 4 in conjunction with spellthiefs, as for item 5, it seems like an item that wouldnt work for bot lane because if one support takes the item and the other doesnt you're leaving an ADC in a 2v1 to lose lane while you're off making what is likely not a lot of gold.

The Anivia OTP1 votes

some cc heavy support are not specialized into "turn" where they would suddenly use their cc to kill opponents. just watch the support that can use aftershock and oyu get a good guess of who may use it.

Item number 5 is specific, not every support can roam , that highly depends on your adc. but i can tell you that many adc have tools to stay alone , which in term makes them very vulnerable to ganks for sure, but also grant them full exp. and having your adc +2 level over the opponent is VERY strong.

roaming is not an agressive and early strategy, it's a late but risky strategy, where you have to actively care for what the opponent is doing and monitoring enemy jungle.

More from Gameplay

More by The Anivia OTP