A Possible Pyke Balancing
Pyke, as everyone knows, can be a scourge to the game even after being shut down hard. He is mobile, deals tons of damage, and actually freely regenerates his health back worse than a Garen half the time.
Pyke was meant to be a damaging, assassin support. He does need the health regen to stay alive however.... BUT what if the health regenerating was based on bonus Health rather than bonus AD? Of a lesser ratio possibly.
This will not be a completely heavy pike to the gut for pyke, due to bonus hp giving him bonus AD, but it would have to make him choose.... more sustain with less damage.... or more damage with less sustain. It will make his build paths a bit more situational, and make him unable to just reset his Health bar right after a 1v1 with the enemy ADC.
What is everyone elses thoughts about this?