Making tahm feel better to play against

Zed genius··1 votes·277 views

Devour / Regurgitate TARGET RANGE: 250 / 650 COST: 90 MANA COOLDOWN: 14 / 13 / 12 / 11 / 10 (unchanged)

FIRST CAST – DEVOUR: Tahm Kench swallows an enemy minion, non-epic monster or allied champion, making them Playful untargetable and unable to take any actions for a short duration. While Tahm Kench has an allied champion in his belly, he gains bonus movement speed when moving towards enemy champions.** For that duration, 40% of damage taken transfers to his ally.**

This will give us ways of playing around his W, without taking away much power from the champ itself.

7 Comments

Shahamut2 votes

I was going to say adding a cooldown to his "acquired taste" after being stunned or devoured...

DuskDaUmbreon1 votes

I feel like this might be a bit shitty.

As Shahamut said, adding a per-unit cooldown to his passive between being stunned/eaten would make him feel far more fair, without making him feel shitty.

Zed genius1 votes

but i feel like that change is more leaning towards a nerf rather than a QoL change that I inteded to propose

HalcyonDweller1 votes

QoL change that makes him damage his ally that he was trying to protect? That's not going to feel good for Tahm Kench players, especially support ones.

gabetheguy1 votes

hahahaha no.

VeganScout1 votes

Hes balanced, delete this thread

Rindin141 votes

How about we just take away his huge chunks of %health damage so that he doesn't have tons of durability, cc, AND damage

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