Can we buff tower armor?
It dies too easily, if you retreat/die and the enemy pushes (when you're in solo lane) you lose more than 1/4 of your turret's hp until you come back unless you have
.
It dies too easily, if you retreat/die and the enemy pushes (when you're in solo lane) you lose more than 1/4 of your turret's hp until you come back unless you have
.
you mean. you lose your whole turret when you back without tp if the enemy knows how to build up a big wave.
you mean. you lose your whole turret when you back without tp if the enemy knows how to build up a big wave.
Or this
So if they managed the minions ( a hard skill to master) they should do that much damage that's how the game works lol but also what lane do you play top?
http://img12.deviantart.net/ba1a/i/2014/207/a/f/lulu_sad_by_rin_t-d7sbsdv.jpg
So if they managed the minions ( a hard skill to master) they should do that much damage that's how the game works lol but also what lane do you play top?
http://img12.deviantart.net/ba1a/i/2014/207/a/f/lulu_sad_by_rin_t-d7sbsdv.jpg
"Managed the minions" when an opponent backs you clear as fast as fucking possible by hitting shit and spell spamming shit.
Thats quite the skillz there...
There are other variations of wave manipulation that are much harder than being a push bot when your opponent recalls.
managing minions is not a hard skill to master . . .
There's more to it than I have five he has four Like freezing grouping them
O rly . . .
[zombie-brand-facepalm]
Before this and the previous season, you were not punished with a tower down at 7 mins in just from a successfull enemy gank that forced you to back early. It's quite annoying and unfair actually.
it doesn't help that turrets are affected by armor/mr pen now... which is dumb considering that unless you are a tank you more than likely have some amount of pen just from masteries/runes alone
Turrets were always affected by % armor pen, even back in season 2 as far as I remember. Back then, turrets had more armor and it was part of the reason to have an adc -- the adc built last whisper. Now turrets have little armor, which means you don't need a last whisper to knock them down quickly.
it hurts especially after you survive a gank and the jungler and other laner take your turret very early
Had a game where everyone's JUST hitting 6, I narrowly escape a gank from Rammus while against Aatrox in the top lane. Despite my best efforts to stave it off and wait for another minion wave, I was forced to back and abandon it. I barely had enough time to buy, wait my health out, and run back to lane (TP was down) before it was literally one auto-attack away from falling. Oddly enough, I think we wound up winning that game (I forget, it was an Olaf game, I tend to do remarkably well in those unless my ISP is screwing me over for no reason) but to think...that's such a cheesy way to get first tower gold and it sucks, considering there's a multitude of ways to force early towers.
What the effing heck?! I know, I know, Rammus ult but come on! That's just absurd.
why should you not get punished for being pushed out of lanes because you're a garbage laner? push the wave before backing
I don't get it, you lost a trade or performed poorly in lane and were punished for it. What is the problem with that? Losing more than 1/4 of your turret's health every time you back means you can be forced out of lane 3-4 times before your tower is destroyed. That's pretty forgiving.
it's not considering you are also losing out on gold and xp
so you back early lose ¼ of turret, now with slight disadvantage chances are you have to back before your opponent again, another ¼ of turret gone.
Now with bigger disadvantage you get pushed in the enemy jungler comes in and they dive, unsuccesfull but you have to back aynway. they kill turret and shove the wave into tier 2 for reset causing you to lose even more xp/gold
congratz you managed to survive the first 8 minutes of the game on your weak earlygame champion without dying
the bad news
your 40 minions, a turret, and 3 levels behind
your opponent now has the equivalent of an 10 kill lead on you. . .
see the problem here?
No, that situation is really presumptuous and a little unrealistic in thinking that one back automatically means you will back before the enemy and that they will get 1/4 of the turret health every time you back. I mean, anyone who knows how to play a Solo lane knows to be sure the enemy minion wave is dead before backing or have Teleport up if you can't kill it. Middle Lane often doesn't need Teleport because they can always kill from range. Also, you don't take into consideration your own Jungler.