Replace Crit with a % damage on auto increase already.

Kinkou Order·12/22/2018, 8:47:00 PM·1 votes·789 views

You did it to Tabi by making it reduce auto damage by a percent from a chance to dodge autos. So replace crit chance with a stat that increases auto attack damage by a percent of AD.

30% crit chance would become a 30% of total AD increase on auto attacks only.

In the case of infinity edge either make it always do 10% true damage or increase these new stat by 50% so 30% would become 45%.

No more Trynda getting a double or triple crits winning lane off it at level 2, no more brawler glove Cait winning a trade out of sheer luck against an enemy who is ahead of her, No more worlds games being decided because a team fight over a dragon at 15 minutes where one teams marksmen got 4 out of 5 autos as crits while the other team only had 1 out of 5 autos as a crit.

RNG should only be allowed if you can actually plan around it like dragons. Yes you can chose to contest a infernal dragon or let it go. You can't chose when 3 out of 4 or 0 out of 4 autos when you have 30% crit chance will be crits.

No Meddler, they do not add excitement to the game. They add a coinflip and I am not interested in watching professional roshambo or playing it.

3 Comments

Dynikus12/22/2018, 8:57:23 PM2 votes

I don't think you know how the current crit system works? It's not true rng with a _% chance every auto. They use conditional probability, which increases your chance for the next attack to be a critical if your previous attack wasn't, and decreases the chance if it was.

Jorencice12/22/2018, 9:09:02 PM1 votes

They could make crits sudo random like path of exile.

Where if you have 30% crit then 3 out of 10 hits will crit 100% of the time.