@Meddler or @Balance Team: Adding a visible stack counter to MF's Impure Shots

Oerbà··2 votes·2,037 views

Why doesn't she have one? Isn't clarity super important?

8 Comments

RiotMeddler2 votes

By visible stack counter do you mean stack icon on the target's buff bar or visual effect on the target's model?

Oerbà5 votes

{quoted}

By visible stack counter do you mean stack icon on the target's buff bar or visual effect on the target's model?

Adding a visual effect on their model. I would like to know how much my damage has ramped up and when it's a good time to ult. It could be Miss Fortune only if it causes too much disruption in big teamfights.

Jeddy0173 votes

Similar to the visual indicator for Darius's passive.

RiotMeddler3 votes

[{quoted}](name=Oerba Star,realm=NA,application-id=3ErqAdtq,discussion-id=LFlzrgEc,comment-id=00010000,timestamp=2015-08-01T01:58:12.213+0000)

Adding a visual effect on their model. I would like to know how much my damage has ramped up and when it's a good time to ult. It could be Miss Fortune only if it causes too much disruption in big teamfights.

We definitely wouldn't want to show a VFX indicator for Impure Shots for all players, the exact number of stacks on units isn't important enough information for non MF players to justify the screen real estate it costs. An MF only effect might be a possibility though, I'll pass the suggestion on to the champion update team (can't make any promises however, it's possible they had a good reason for not including one I'm unaware of or felt the time was better spent on other effects).

Bondage Bunnyboy1 votes

{quoted}

We definitely wouldn't want to show a VFX indicator for Impure Shots for all players, the exact number of stacks on units isn't important enough information for non MF players to justify the screen real estate it costs. An MF only effect might be a possibility though, I'll pass the suggestion on to the champion update team (can't make any promises however, it's possible they had a good reason for not including one I'm unaware of or felt the time was better spent on other effects).

Is it possible to adjust her mana costs a bit? I feel like her E is okay at 80 mana because it's a useful zoning tool in specific areas of the jungle, but her W scaling up feels odd.

ItemsGuy2 votes

Visually (and as a MF-only thing), a potential way to display this information without taking up as much visual space as, say, Darius or Twitch stacks (since she can ultimately apply a few more stacks than they can) could be through a single particle effect, almost similar to Tristana's new bomb effect. For example, applying the first stack could create a small stylized beating heart at the front and center of the champion's model (like a single Twitch stack but in a fixed location rather than several random ones), and increasing the stacks could make the heart bigger and have it beat faster--with a little crack through the center and a "break apart" animation once maximum stacks are reached with an audio indicator like BC's armor shred.

As a mechanic that is currently so central to Miss Fortune's damage output, I'm surprised a visual indicator hasn't been implemented yet. That's some pretty important information that isn't readily visible to either her or her opponents!

Immortal Strife1 votes

MF is not worth the effort apparently.

Marthian2 votes

Buffs to early game lane bully, a cool skin, cool lore story.

Also, stay on topic, this isn't about her kit being bad (PS it isn't.), it's about adding clarity/QoL.

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