Semi-Quick Post - Kindred, I just saw Champion.gg

Phoenix Incite··2 votes·1,355 views
Champion.gg - Kindred Jungle Stats, Builds, Runes, Masteries and Counters

So after writing that big, thoughtful and redrafted many times post about giving Kindred back a little early game damage, I came back on out of curiosity and saw that with the patches 7.10 and 7.11 Kindred is not just STILL the worst performing jungler, but The Eternal Hunters are actually doing worse, and that's with over a 10% increase in pick rate.

I know how scarred and scared Riot is of this champion. After SO MUCH headache in development, testing and design, all those patch-supports to help and hope that this champion would work turned out to be rogue nukes! Kin's Heal was astonishing to the point of being removed altogether and a lot more.

This new rework with boosting the normal abilities and range is a beautiful concept. My original fears before the rework launch about having both magic and physical damage as a bad thing - I was COMPLETELY WRONG. XD

I love that W is a much more important part - I've gotten kills on near dead enemy champs under a turret while running away, kinda like Thresh's behind the back hook.

But it needs help to get it going. Please Riot, its been 2 years since the Kindred Debacle and while the premiere of the Grim Reaper Pair was fittingly terrifying - no one should find it easy to out hunt and out kill them.

They need something in addition to all this to make the rework, work. A longer q jump to escape or close distances or vault across almost any wall; a tiny bit of max health percent damage in early game, reduced cds, increased base movement speed, even a smaller version of the old heal.

In a new world of tanks and upcoming free runes and powerful masteries, it'll be harder than before - no matter how much these changes might boost The Eternal Hunters, it'll boost their prey too.

4 Comments

tooddsantotip992 votes

Riot hates this champ just like Azir and Sona , theres nothing you can do about it.

La Bello1 votes

because her concept is completely feast or famine

you have to realize the way Riot balances Ranged vs Melee is that Melee characters have better base stats. This is super vital in the early game before Items begin to tip the favor. What this means is that If Kindreds strong enough to contest her marks against other melee junglers then shes probably overtuned in early game because this is point of the game where melee should have the edge thanks to higher base health and armor.HOWEVER Kindred needs 4 marks before she can really take off.

As it turns out balancing a RANGED hyper scaling SNOWBALL carry/ganker is kinda hard :/. Until riot just dumps the mark system altogether they should atleast make sure the first 2 marks is a camp on Kindreds side of the jungle

Fondling Gems1 votes

The update wasn't done to directly buff her, it was done so they can more easily balance/buff her in future patches around all levels of play.

Also why wouldn't a champion's winrate drop after a 10% increase in playrate? Even consistent Kindred players have to partially relearn her and there are a bunch of randoms on her at the moment too, so that is naturally going to tank her winrate.

Give Riot a few patches to balance out a champion who might as well be a new champion as far as number balancing goes, because her numbers got shifted all over the place. Also give the playerbase time to relearn her and for Riot to THEN collect data so they don't do the same thing they did to Zac and buff them before people have a chance to figure out how they work.

Jansports1 votes

The problem is they went about balancing them like a Typical bot lane Marksmen, give them power through itemization and scaling potential. But they are a Jungler, they can and will end up fighting others with just a machete and boots1, the pieces of an incomplete warrior or just Warrior/Zeal as early game comes to an end. If they continues to be fundamentally helpless in a 1v1 with Lee or Elise with just a longsword and pre-6 With the "potential" to come on after achieving Shiv/IE (after a jg item even!) Then they simply fail in design as a jungle pick.

Riot often talks about things like "what top laners have to do" Or the kinds of tools various roles need (what a tank support and a tank jungle need are different, just as the climate top lane makes certain champs good picks there that doesn't mean jungle Irelia or Illaoi will be similarly successful just because they have the same kit) Currently and for quite some time now It's clear that Junglers NEED to be able to apply pressure early, the ones that can't have Abysmal winrates while the ones the excel are the meta defining gold standard by which all is compared. If you Fight less well than Lee, kill worse than Elise or Kha, are too vulnerable to invades or have really poor ganks You Need big things to make up the difference. Zac is a good target to invade and doesn't duel a lot of meta junglers well early on; But he brings strong ganks and better than most teamfight to fill those holes.

Kindred absolutely cannot continue to try and exist as a weak early - strong late hyper carry And a Jungler, being weak early is too much liability for the role

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