Kindred is too team dependent - Of all the Junglers. Where's the Independent Carry?
Of All the League champions who spend 100% of their time in the jungle, Kindred is the only one which pro players and youtube videos declare as being highly dependent on their team.
This automatically places additional and undue pressure on their teammates when the Jungler's job is to actually divert and control it. If multiple lanes are losing, there isn't really a lot this champion can do in a tough matchup - they're just too dependent on items and too fragile.
Kindred lacks defensive aspects of their kit. Other high damage, squishy champions have things in their kit like stealth, Eve's long-range vault, greater mobility (than Kindred) in the walls they're able to jump, or longer lasting dashes, etc.
I'm in no way asking that Kindred become insanely OP - but this champion is just too sensitive to changes in patches, items, is too sensitive to their team's performances (especially in solo q) and certainly under-suited for their role an independent, roaming champion.
In a strong game Kindred is devastating, but in a weak one, its the Jungler's job to work the game's pressure, and Kindred can't do that in a weak game.
There needs to be something in this champion's kit which doesn't create this situation.
The concept is a "Ranged Jungler" - there's nothing in that description which absolutely mandates that Kindred has to be just another ADC with a fancy ult.
I ranked Kindred to 7 by winning a 3v5 game in which we'd lost nearly all our turrets to the overwhelming pressure and I've put in the time to really learn Kindred. I've played this champion since it came out, so this isn't some idle new comer's reaction.
Despite Kin's current healthy winrate numbers at about 50-51%, the behavior of this champion actually isn't so healthy. Its too reliant on a mark system that both fellow teammates and enemies interfere quite easily with; if even a little behind, many other jungle champions can squish quite easily particularly if they're better at reading the jungle - there's almost no escape in this kit, not even with kindred's Q because the dash is such a short distance.
Kindred needs a little room to respond, a little durability or ambush counter - if an entire enemy team decides on hunting Kindred in solo q and a weak team, any jungler including Kindred should be able to have time to respond instead of waiting to respawn and face it all over again.
If Kindred's hit with an ability that surprises them, maybe offer them a brief one time shield that negates the effect and has a reasonable cooldown of 30 seconds.
Let them jump over more walls, more areas of the jungle so at least that escape mechanic is more reliable.
Put a little more movement speed or attack speed or damage into their kit based off bonus armor/mr/health so they're not penalized for buying defensive items.
But whatever you do - don't let this champion languish behind the label of "ADC" - Kindred's role is Jungler, first and forever foremost.
The dream of a jungle ADC and 4 non-ADC laners just hasn't happened and isn't going to, especially professionally.
As for some of what was done well and right - Wolf's W works great for range though as technically a projectile, is a bit slow moving, and could be used a lot better for vision - instead of having him deploy and sit still, have him move around, check vision, etc.
Wolf is a hunter! With great senses! Let Kindred have better detection ability! Wolf needs a more meaningful presence than even now - he's better than he was, but not yet Lamb's equal - and should be.
can't do much on a losing team
he's a support jungler? he's utterly dependent on his team?