Kindred is too team dependent - Of all the Junglers. Where's the Independent Carry?

Phoenix Incite·12/19/2017, 3:52:33 PM·6 votes·1,769 views

Of All the League champions who spend 100% of their time in the jungle, Kindred is the only one which pro players and youtube videos declare as being highly dependent on their team.

This automatically places additional and undue pressure on their teammates when the Jungler's job is to actually divert and control it. If multiple lanes are losing, there isn't really a lot this champion can do in a tough matchup - they're just too dependent on items and too fragile.

Kindred lacks defensive aspects of their kit. Other high damage, squishy champions have things in their kit like stealth, Eve's long-range vault, greater mobility (than Kindred) in the walls they're able to jump, or longer lasting dashes, etc.

I'm in no way asking that Kindred become insanely OP - but this champion is just too sensitive to changes in patches, items, is too sensitive to their team's performances (especially in solo q) and certainly under-suited for their role an independent, roaming champion.

In a strong game Kindred is devastating, but in a weak one, its the Jungler's job to work the game's pressure, and Kindred can't do that in a weak game.

There needs to be something in this champion's kit which doesn't create this situation.

The concept is a "Ranged Jungler" - there's nothing in that description which absolutely mandates that Kindred has to be just another ADC with a fancy ult.

I ranked Kindred to 7 by winning a 3v5 game in which we'd lost nearly all our turrets to the overwhelming pressure and I've put in the time to really learn Kindred. I've played this champion since it came out, so this isn't some idle new comer's reaction.

Despite Kin's current healthy winrate numbers at about 50-51%, the behavior of this champion actually isn't so healthy. Its too reliant on a mark system that both fellow teammates and enemies interfere quite easily with; if even a little behind, many other jungle champions can squish quite easily particularly if they're better at reading the jungle - there's almost no escape in this kit, not even with kindred's Q because the dash is such a short distance.

Kindred needs a little room to respond, a little durability or ambush counter - if an entire enemy team decides on hunting Kindred in solo q and a weak team, any jungler including Kindred should be able to have time to respond instead of waiting to respawn and face it all over again.

If Kindred's hit with an ability that surprises them, maybe offer them a brief one time shield that negates the effect and has a reasonable cooldown of 30 seconds.

Let them jump over more walls, more areas of the jungle so at least that escape mechanic is more reliable.

Put a little more movement speed or attack speed or damage into their kit based off bonus armor/mr/health so they're not penalized for buying defensive items.

But whatever you do - don't let this champion languish behind the label of "ADC" - Kindred's role is Jungler, first and forever foremost.

The dream of a jungle ADC and 4 non-ADC laners just hasn't happened and isn't going to, especially professionally.

As for some of what was done well and right - Wolf's W works great for range though as technically a projectile, is a bit slow moving, and could be used a lot better for vision - instead of having him deploy and sit still, have him move around, check vision, etc.

Wolf is a hunter! With great senses! Let Kindred have better detection ability! Wolf needs a more meaningful presence than even now - he's better than he was, but not yet Lamb's equal - and should be.

10 Comments

Hexs Fortune12/19/2017, 5:00:02 PM2 votes

Evelynn can't do much on a losing team

Elkington12/19/2017, 4:45:01 PM2 votes

Just play Kayn and go Rhaast. Solo carry easy peasy.

KlydeFrog12/19/2017, 4:48:07 PM1 votes

well with the new runes lethal tempo out weighs press the attack by a long shot

Weedbro12/19/2017, 3:55:52 PM1 votes

Ummm... Ivern he's a support jungler? he's utterly dependent on his team?

WolfChases12/19/2017, 5:27:04 PM1 votes

The only thing I hate about Kindred are theit pasive. Every single time, enemy jungler rushes the mark as it is the matter of the life and death so you can always expect that enemy jungler is either going to already be at the spot when you reach it or will appear shortly after you get there, or even worse, mark is going to be taken away before you even reach it. Kindred's early game defensive stats should be buffed because pretty much every single jungler in game except tanks can kill her, Shyvana, Lee Sin, Elise, Nocturne, Kha, Rengar, ANYONE. I remember one game against Shywana, she said "Gl Kindred" at the start of the game, I had no marks, literally ZERO CAMP MARKS because her team was helping her. As soon as I reach the mark, Shyvana comes with either their mid or support and theres no way I can fight them. Thats why I think Kindred's passive should be replaced with something else. They should just buff their base defensive stats, increase her range a little bit and hive her pasive that doesnt do anything with scaling.

Tychusfindlay91812/19/2017, 5:45:26 PM1 votes

Kindred is also the most toxic jungler in the game when she's allowed to be fully independent.

She can either contest marks solo and be a god tier jungle or she can't and she sucks balls.

Azadethe12/19/2017, 7:05:49 PM1 votes

Kindred can 1v5 no offense. Just needs to actually get her stacks. The Range increasing aspect of her Stacks is stronger than Tristana's. If you RFC Kindred, you can literally pull a Kalista from 850-900 range and just poke people to death in 3 shots outside their range, and they can do nothing to counter it.

If she doesn't get her stacks, she can still carry with a team. But, with stacks, she doesn't even need one.

The problem is most Kindred players suck, don't know their kits, how to ward, and they ult at the wrong times for the wrong team.