Here is a "sort-of" QoL suggestion to end all the controversy around Thresh and Relic's Shield
We all know the nature of Thresh's kusarigama and the animation from close range versus long range creates confusion of clarity on whether he is melee or ranged.
So here is a suggestion to end the confusion.
If Thresh auto attacks something within what is typically melee range (125-225, I honestly am not picky about the actual number), it counts as a melee basic attack.
It's more of a quality of life/clarity thing because to make the most of that sort of thing, you have to BE in melee range to consistently use that for something like some weird Titanic or Ravenous Hydra build.
I'm open to criticism and discussion of this, as it is just a suggestion. Discussion should be strictly on this suggestion and the merits of such.
If it were to make Thresh more powerful as an early-game laning support champ for example, such as being able to more reliably execute minions with Relic's Shield as suggested, then that could be addressed with an appropriate and equivalent nerf to his early-game power, maybe reducing his base attack damage so he is less effective in range harassment of his foes in lane.
Talk like that is what I hope to see.