@riot my ideas to balance out new dragons & baron. who likes my ideas?
riot i think my ideas would balance out the power of dragon/baron and give strategic choices to players and make the objectives better and more fun for the game and pro scene and vieweing the game
here would be my changes
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every time you kill dragon a small window pops up letting you pick your dragon buff. you pick red, blue, green, or yellow for your buff. so players pick the buff they want
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you can only choose up to 3 stacks of a dragon buff
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elemental dragons themselves are unchanged and spawn randomly. so its a small random element of which dragon you fight. but buffs are chosen
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red green and yellow buffs unchanged
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blue is changed to +40 movespeed when you have not been damaged by a enemy champion in the last 20 seconds. and +10 movespeed otherwise
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elder dragon is changed to give players 1 more stack of a dragon buff (like normal dragons) and the burn is changed to 150 true damage over 15 seconds no matter your stacks. yes i said that right if you have elder dragon you will BURN your enemy for 10 true damage per second for 15 full seconds if you touch your enemy with anything. the burn of elder dragon does not stack (if two teammates hit someone. he doesnt take double the burn). I feel elder dragon with plenty burn stacks is a little too OP when you can pick your dragon buffs with early dragons. So i think making elder dragon be +1 dragon stack and a small burn is fair.
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elder dragon will NO LONGER increase the power of your dragon buffs by 50%, instead it just gives you 1 more buff to pick. and your buffs are still limited to 3 stacks per buff.
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elder dragon burn buff lasts 2 minutes. and elder dragon will get a 6 minute respawn time (since it no longer increases the power of your buffs. i feel a 6 minute respawn time is fair for just +1stack and a 10 damage per second burn). elder dragon itself should possibly be made weaker by about half since its power is reduced
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i feel baron has always been a little too OP. a early baron can mean all your outer towers go bye bye since theres 3 lanes of ultra minions. my change to baron is
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baron buff will now give all minions +10% damage reduction for each nearby ally WITH BARON BUFF. this means if you "split" your baron buffs you will only give some lanes a small 10% damage reduction. and for each person you lose with baron buff, you lose 10% of your minion damage reduction. the damage increases to minions stay the same (so you can have 3 lanes of high damage minions) but you split the damage reduction. cannons do not gain the damage reduction.
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rift herald can stay the same. but reduce the buff duration to 10 minutes. but make rift herald about 50% easier to kill.