My 2 cents on the changes
I play mostly toplane , and i've noticed few things :
- Half of a level advantage is now enough to be useless in lane and dont have any impact on the game
- Whoever takes the first blood wins the whole game
- Champs who need to scale ( like tryn for example) dont have their place in the game anymore
- Even if you have 3+ kills and 50+ creeps over your opponent , you'll be still lower level than your opponent ( roaming not a good thing anymore )
- The runes + champion stat buffs are fucked up bad
- Because of the importance of who took the FB , the game is really really one sided .
- I dont see any point in why i should try my best to win if the only thing i'll get at the end is XP and maybe , maaybe a honor
One last thing to say : Those runatries (a mixed word from runes and masteries) are a complete mess . Before the update , a half of a level meant for me that i still have a chance to win my lane if i waited for the opportunity to come back , not that i have to FF the lane and the game . Either get rid of that shit or leave this as masteries and bring back the old runes , reverting every champ stat buff you made .